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1. Cognitive plausibility in voice-based AI health counselors.

2. Risks and rewards of cloud computing in the UK public sector: A reflection on three Organisational case studies.

4. Torture Born: Representing Pregnancy and Abortion in Contemporary Survival-Horror.

5. Recommendations for the Management of Patients with Familial Hypercholesterolemia.

10. Designing an Expressive Avatar of a Real Person.

11. Beyond the Client-Server Model: Self-contained Portable Digital Libraries.

12. Virtual Harlem as a Collaborative Learning Environment: A Project of the University of Illinois at Chicago's Electronic Visualization Lab.

13. Verifying the Field of View Afforded to the Pilot due to Cockpit Design, Stature, and Aerodrome Design Parameters.

14. Multimodal Cues for Object Manipulation in Augmented and Virtual Environments.

15. Using Patterns to Guide User Interface Development.

16. User Experience in Interactive Computer Game Development.

17. Creative Interface Design for Information Seeking.

18. Physical Computing - Representations of Human Movement in Human-Computer Interaction.

19. A Study of the Impact of Collaborative Tools on the Effectiveness of Clinical Pathology Conferences.

20. Personal Digital Document Management.

21. Designers Search Strategies Influenced by the Interaction with Information Retrieval Systems (IRS): Within the Early Stages of the Design Process.

22. Interfaces That Adapt like Humans.

23. Passing on Good Practice: Interface Design for Older Users.

24. ViewPoint: A Zoomable User Interface for Integrating Expressive Systems.

25. Factors Influencing User Selection of WWW Sitemaps.

26. DIANEnx: Modelling Exploration in the Web Context.

27. Recourse for Guiding Didactical Creators in the Development of Accessible e-Learning Material.

28. Connecting the User View with the System View of Requirements.

29. Creative Information Seeking and Interface Design.

30. Nine Tools for Generating Harmonious Colour Schemes.

31. Supporting Group Learning Using a Digital Whiteboard.

32. Ambulance Dispatch Complexity and Dispatcher Decision Strategies: Implications for Interface Design.

33. Face and Body Gesture Analysis for Multimodal HCI.

34. Sony EyeToyTM: Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment.

35. Designing Intelligent Environments - User Perceptions on Information Sharing.

36. A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking.

37. OPR-LENS: Operation-Lens System for Supporting a Manipulation of Information Appliances.

38. The Degree of Usability from Selected DVD Menus and Their Navigational Systems.

39. Accessibility: A Tool for Usability Evaluation.

40. Common Industry Format: Meeting Educational Objectives and Student Needs?

41. Collecting, Organizing, and Managing Non-contextualised Data by Using MVML to Develop a Human-Computer Interface.

42. Cultural Usability in the Globalisation of News Portal.

43. What Are You Looking At? Newest Findings from an Empirical Study of Group Awareness.

44. Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching.

45. Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display.

46. The Effect of Color Coding for the Characters on Computer Keyboards for Multilingual Input Using Modeless Methods.

47. A Prototyping Framework for Mobile Text Entry Research.

48. An Implementation for Capturing Clickable Moving Objects.

49. The Misrepresentation of Use in Technology Demonstrations.

50. A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects.

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