58 results on '"Hirose, Michitaka"'
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2. Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone.
3. Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
4. Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.
5. Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.
6. Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
7. Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction.
8. Interactive Searching Interface for Job Matching of Elderly Workers.
9. Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers.
10. Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success.
11. Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age.
12. Increasing User Appreciation of Spherical Videos by Finger Touch Interaction.
13. Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
14. Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
15. Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices.
16. Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case.
17. Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case.
18. Changing Drinking Behavior and Beverage Consumption Using Augmented Reality.
19. Induction of Human Behavior by Presentation of Environmental Acoustics.
20. Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
21. T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring.
22. Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
23. Training Archived Physical Skill through Immersive Virtual Environment.
24. Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms.
25. Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
26. Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
27. Mixed Reality Digital Museum Project.
28. Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum.
29. Augmented Reality System for Measuring and Learning Tacit Artisan Skills.
30. Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
31. Towards Mobile Embodied 3D Avatar as Telepresence Vehicle.
32. Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
33. Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effects.
34. Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
35. Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.
36. Train Window of Container: Visual and Auditory Representation of Train Movement.
37. An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.
38. Characterizing the Space by Thermal Feedback through a Wearable Device.
39. Development of RFID Textile and Human Activity Detection Applications.
40. VR Based Movie Watching Method by Reproduction of Spatial Sensation.
41. SoundTag: RFID Based Wearable Computer Play Tool for Children.
42. The Use of Photo Retrieval for EEG-Based Personal Identification.
43. Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer.
44. Human Genome Data Visualization Using a Wall Type Display.
45. Surface Contact Interaction with Dynamically Deformable Object Using Impulse-Based Approach.
46. Brain Computer Interface Via Stereoscopic Images in CAVE.
47. A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object.
48. Real IT: Information Technology in Real Space.
49. The Study of Past Working History Visualization for Supporting Trial and Error Approach in Data Mining.
50. 3D World from 2D Photos.
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