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1. Supplemental Navigation Tools for Website Navigation — A Comparison of User Expectations and Current Practice.

2. In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition.

3. Comparing Interaction in the Real World and CAVE Virtual Environments.

4. Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games.

5. A Context-aware Locomotion Assistance Device for the Blind.

6. Enhancing Contextual Analysis to Support the Design of Development Tools.

7. Context matters: Evaluating Interaction Techniques with the CIS Model.

8. The Geometry of Web Search.

9. A First Empirical Study of Direct Combination in a Ubiquitous Environment.

10. Decentralized Remote Diagnostics: A Study of Diagnostics in the Marine Industry.

11. Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers.

12. The Re-design of a PDA-based System for Supporting People with Parkinson's Disease.

13. Tales, Tours, Tools, and Troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly.

14. BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth.

15. The Usability of Handwriting Recognition for Writing in the Primary Classroom.

16. Constructing a Player-Centred Definition of Fun for Video Games Design.

17. Supporting User Decisions in Travel and Tourism.

18. Designing for Expert Information Finding Strategies.

19. User Interface Overloading: A Novel Approach for Handheld Device Text Input.

20. An Empirical Comparison of Transparency on One and Two Layer Displays.

21. An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools.

22. Towards the Development of CSCW: An Ethnographic Approach.

23. Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas.

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