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Your search keyword '"Crowd simulation"' showing total 49 results

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49 results on '"Crowd simulation"'

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1. Agent-based crowd simulation: an in-depth survey of determining factors for heterogeneous behavior.

2. IE-GAN: a data-driven crowd simulation method via generative adversarial networks.

3. An evolutionary framework for automatic security guards deployment in large public spaces.

4. The crowd cooperation approach for formation maintenance and collision avoidance using multi-agent deep reinforcement learning.

5. A history of crowd simulation: the past, evolution, and new perspectives.

6. An integration of enhanced social force and crowd control models for high-density crowd simulation.

7. Generating natural pedestrian crowds by learning real crowd trajectories through a transformer-based GAN.

8. Modelling distracted agents in crowd simulations.

9. Generation of crowd arrival and destination locations/times in complex transit facilities.

10. A proposed methodology of bringing past life in digital cultural heritage through crowd simulation: a case study in George Town, Malaysia.

11. Personality trait and group emotion contagion based crowd simulation for emergency evacuation.

12. Emotion-based diversity crowd behavior simulation in public emergency.

13. Analysis of evacuation simulation considering crowd density and the effect of a fallen person.

14. CrowdEst: a method for estimating (and not simulating) crowd evacuation parameters in generic environments.

15. Augmentation of virtual agents in real crowd videos.

16. Virtual reality crowd simulation: effects of agent density on user experience and behaviour.

17. Perceptual evaluation of maneuvering motion illusion for virtual pedestrians.

18. Spice: a cognitive agent framework for computational crowd simulations in complex environments.

19. ACMICS: an agent communication model for interacting crowd simulation.

20. Optimized evacuation route based on crowd simulation.

21. Generating various composite human faces from real 3D facial images.

22. Agent architecture for crowd simulation in indoor environments.

23. An Information Perception-Based Emotion Contagion Model for Fire Evacuation.

24. Crowd simulation using DC model and density information.

25. Dynamic social formations of pedestrian groups navigating and using public transportation in a virtual city.

26. Shadow obstacle model for realistic corner-turning behavior in crowd simulation.

27. Simulating effects of signage, groups, and crowds on emergent evacuation patterns.

28. Real-time collision-free linear trajectory generation on GPU for crowd simulations.

29. A path-based multi-agent navigation model.

30. A novel simulation framework based on information asymmetry to evaluate evacuation plan.

31. Simulating Human Activities for Synthetic Inputs to Sensor Systems.

32. Navigation Queries from Triangular Meshes.

33. An Indoor Crowd Simulation Using a 2D-3D Hybrid Data Model.

34. Simulating Interactions of Characters.

35. Survey on Real-Time Crowds Simulation.

36. Crowd Simulation and Its Applications: Recent Advances.

37. Hierarchical level of detail for varied animated crowds.

38. Optimal acceleration thresholds for non-holonomic agents.

39. Right of way: Asymmetric agent interactions in crowds.

40. A Hybrid Model for Simulating Crowd Evacuation.

41. An immersive multi-agent system for interactive applications.

42. Real-time feature-based image morphing for memory-efficient impostor rendering and animation on GPU.

43. Crowd simulation: applying mobile grids to the social force model.

44. More realistic, flexible, and expressive social crowds using transactional analysis.

45. Real-time control of individual agents for crowd simulation.

46. The chaotic dynamics of the social behavior selection networks in crowd simulation.

47. Guiding flows for controlling crowds.

48. Analysis of an efficient rule-based motion planning system for simulating human crowds.

49. Crowd behavior representation: an attribute-based approach

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