15 results on '"Berinstein, Paula"'
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2. Engineering Domain-Specific Languages for Games.
3. Building A Game Prototyping Tool for Android Mobile Devices.
4. Programming: Decoupling Game Tool GUIs from Core Editing Operations.
5. Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket.
6. Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information.
7. COLLADA Exporter for Unity Developers in the Unity Asset Store.
8. Rendering COLLADA Assets on Mac OS X with Scene Kit.
9. Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite.
10. A Uniform Geometry Workflow for Cutscenes and Animated Feature Films.
11. Building Procedural Geometry Using MAXScript (Voronoi Polygons).
12. Geometry and Models: 3D Format Conversion (FBX, COLLADA).
13. GFX Asset Data Management.
14. Plug-in–based Asset Compiler Architecture.
15. FrontMatter.
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