44 results on '"art design"'
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2. Analysis on the Development of Visual Communication Design Under the Innovation of Information Technology
- Author
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Pang, Bingnan, Chen, Tiantian, Dai, Minhong, Xhafa, Fatos, Series Editor, Abawajy, Jemal H., editor, Xu, Zheng, editor, Atiquzzaman, Mohammed, editor, and Zhang, Xiaolu, editor
- Published
- 2023
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3. Digital Media Art Design System Based on Virtual Reality Technology
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Guo, Lingling, Zhang, Lipeng, Xhafa, Fatos, Series Editor, Sugumaran, Vijayan, editor, Sreedevi, A. G., editor, and Xu, Zheng, editor
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- 2022
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4. Illustration Art Design System Based on VR Virtual Reality Technology
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Zhang, Tao, Wen, Liangrui, Haleem, Sulaima, Xhafa, Fatos, Series Editor, Sugumaran, Vijayan, editor, Sreedevi, A. G., editor, and Xu, Zheng, editor
- Published
- 2022
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5. The Exploration and Practice of Computer Aided Design in the Course Construction of Art Education
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Feng, Xingyu, Xhafa, Fatos, Series Editor, Al-Turjman, Fadi, editor, and Rasheed, Jawad, editor
- Published
- 2022
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6. Progress in Auxiliary Ceramic Art Design Under Big Data
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Chen, Jun, Almajed, Rasha, Xhafa, Fatos, Series Editor, Xu, Zheng, editor, Alrabaee, Saed, editor, Loyola-González, Octavio, editor, Zhang, Xiaolu, editor, Cahyani, Niken Dwi Wahyu, editor, and Ab Rahman, Nurul Hidayah, editor
- Published
- 2022
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7. Research on Experimental Teaching Information Collection Method of Visual Communication Specialty in Hybrid Universities Under Intelligent Terminal
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Huang, Zhen-bin, Akan, Ozgur, Editorial Board Member, Bellavista, Paolo, Editorial Board Member, Cao, Jiannong, Editorial Board Member, Coulson, Geoffrey, Editorial Board Member, Dressler, Falko, Editorial Board Member, Ferrari, Domenico, Editorial Board Member, Gerla, Mario, Editorial Board Member, Kobayashi, Hisashi, Editorial Board Member, Palazzo, Sergio, Editorial Board Member, Sahni, Sartaj, Editorial Board Member, Shen, Xuemin (Sherman), Editorial Board Member, Stan, Mircea, Editorial Board Member, Jia, Xiaohua, Editorial Board Member, Zomaya, Albert Y., Editorial Board Member, Liu, Shuai, editor, and Ma, Xuefei, editor
- Published
- 2022
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8. Application of Digital Media Art Design in Modern Advertising Under the Background of Big Data
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Gao, Yu, Chen, Xiaoran, Xhafa, Fatos, Series Editor, Macintyre, John, editor, Zhao, Jinghua, editor, and Ma, Xiaomeng, editor
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- 2022
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9. Analysis and Research on the Development of Illustration Design Under the Background of Data Analysis
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Wang, Hui, Akan, Ozgur, Editorial Board Member, Bellavista, Paolo, Editorial Board Member, Cao, Jiannong, Editorial Board Member, Coulson, Geoffrey, Editorial Board Member, Dressler, Falko, Editorial Board Member, Ferrari, Domenico, Editorial Board Member, Gerla, Mario, Editorial Board Member, Kobayashi, Hisashi, Editorial Board Member, Palazzo, Sergio, Editorial Board Member, Sahni, Sartaj, Editorial Board Member, Shen, Xuemin (Sherman), Editorial Board Member, Stan, Mircea, Editorial Board Member, Jia, Xiaohua, Editorial Board Member, Zomaya, Albert Y., Editorial Board Member, Jan, Mian Ahmad, editor, and Khan, Fazlullah, editor
- Published
- 2021
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10. Design Software Teaching Based on Big Data
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Li, Yiru, Xhafa, Fatos, Series Editor, Abawajy, Jemal, editor, Xu, Zheng, editor, Atiquzzaman, Mohammed, editor, and Zhang, Xiaolu, editor
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- 2021
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11. Apriori Algorithm for Lacquer Classification
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Pan, Ou, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Sugumaran, Vijayan, editor, Xu, Zheng, editor, and Zhou, Huiyu, editor
- Published
- 2021
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12. Application of VR Technology in Art Design
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Zhai, Qianqian, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Sugumaran, Vijayan, editor, Xu, Zheng, editor, and Zhou, Huiyu, editor
- Published
- 2021
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13. Big Data in Art Design
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Xu, Jian, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, MacIntyre, John, editor, Zhao, Jinghua, editor, and Ma, Xiaomeng, editor
- Published
- 2021
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14. Application Research of Artificial Intelligence Technology in Landscape Architectural Art Design
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Wang, Shenglan, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Abawajy, Jemal H., editor, Choo, Kim-Kwang Raymond, editor, Xu, Zheng, editor, and Atiquzzaman, Mohammed, editor
- Published
- 2021
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15. Application of Information Technology in the Teaching of Art Design Courses
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Li, Qunying, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Sugumaran, Vijayan, editor, Xu, Zheng, editor, and Zhou, Huiyu, editor
- Published
- 2021
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16. Informatization Construction of College Art Design Education
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Cong, Xu, Liu, Shi, Li, Tingting, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Abawajy, Jemal H., editor, Choo, Kim-Kwang Raymond, editor, Islam, Rafiqul, editor, Xu, Zheng, editor, and Atiquzzaman, Mohammed, editor
- Published
- 2020
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17. Research on Design Communication Mode Based on White Bi Theory
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Wu, Xinying, Yang, Minggang, Zhang, Xinxin, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, and Ho, Amic G., editor
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- 2020
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18. Teaching Discussion on Information Visualization Design
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Cheng, Xiandong, He, Hao, Ren, Yan, Ba, Shengqi, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Marcus, Aaron, editor, and Rosenzweig, Elizabeth, editor
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- 2020
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19. Art + Design in Community-Based Planning: Interventions for a Broken System
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Aurash Khawarzad
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Community based ,Process management ,Art design ,Psychological intervention ,Sociology - Published
- 2021
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20. Analysis and Research on the Development of Illustration Design Under the Background of Data Analysis
- Author
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Hui Wang
- Subjects
Scheme (programming language) ,Style (visual arts) ,Development (topology) ,Charm (programming language) ,Computer science ,Process (engineering) ,Management science ,Art design ,computer ,Field (computer science) ,Visual culture ,computer.programming_language - Abstract
Generally speaking, in the field of art design, music and picture are two different forms of art design. It is very difficult to transform them. But with the rapid development of artificial intelligence in recent years, it is easy to realize the transformation of the two. Not only that, because of the wide application of artificial intelligence technology, the field of art design and creation is also assisted by artificial intelligence. Designers should learn to combine artificial intelligence technology in the process of learning design creative programming. This paper mainly discusses the research and development of art design under the background of artificial intelligence. By introducing the concept of illustration, the development of illustration and the forms of illustration, this paper briefly analyzes the changes in the performance style of illustration in different periods, and further analyzes the characteristics of the performance style of illustration under the background of visual culture era, which helps to improve the artistic charm and practical value of illustration design.
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- 2021
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21. Teaching Mode Reform of Art Design Major Under the Background of Information Technology
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Hongmei Chen
- Subjects
Documentation ,Computer science ,business.industry ,Art design ,Teaching method ,ComputingMilieux_COMPUTERSANDEDUCATION ,Mathematics education ,Information technology ,Deep integration ,Teaching mode ,business ,Curriculum ,Case analysis - Abstract
This article systematically analyzes the teaching of art design through the method of documentation, interviews with teachers, students and students, graphical methods, and case analysis. It aims to explore the reform of the teaching mode of art design under the background of information technology, and the research concludes that the teaching of art design It should develop from a single curriculum system to the direction of “multi-level and deep integration”, and to develop from the traditional teaching method to the direction of “multiple, mixed and open”.
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- 2021
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22. Application of VR Technology in Art Design
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Qianqian Zhai
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Architectural engineering ,Engineering ,Modern art ,business.industry ,Art design ,business ,Productivity ,Field (computer science) - Abstract
With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is growing. VR technology has also made great progress, and gradually become a new field of science and technology. Nowadays, the continuous innovation of scientific and technological means has made China’s art develop rapidly. In particular, the in-depth popularization and integration of VR technology in this field has greatly promoted the innovation and development of the entire art design industry, making art design gradually break through the limitations of traditional concepts and become more convenient and accurate. Moreover, the close integration of VR technology and modern art creation also promotes the transformation of traditional design concepts and even creation methods, making art creation present a new look. The research content is mainly based on the concept, characteristics and application status of VR technology, so as to explore its positive influence in the field of art design.
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- 2021
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23. Virtual Reality Environment as a Developer of Working Competences
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Jorge A. Gonzalez-Mendivil, Miguel X. Rodriguez-Paz, and Israel Zamora-Hernandez
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Work (electrical) ,Art design ,Multidisciplinary approach ,ComputingMilieux_COMPUTERSANDEDUCATION ,Engineering ethics ,Virtual reality ,Psychology ,Accident (philosophy) ,Competence (human resources) - Abstract
Having the ability to do something efficiently and successfully is essential to any worker of any discipline, but who’s to say that a worker has or has not developed competence, Only the instructor? The worker? Both? If for example we select a driving school, who’s to say that a student is competent to drive? If he is going to drive it, we better be sure that not only the instructor, but the student feels competent enough to drive, otherwise, an accident could happen. In this paper, we will present the self-analysis of a group of 30 students from 3 different disciplines (IT, Art design, and Industrial Engineering) on the development of collaborative multidisciplinary work, problem analysis, and problem-solving competence along with this, we will present the comparative of the professor’s evaluation of those same competencies. Both of them gave substantial evidence that high development levels have been achieved.
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- 2021
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24. Discussion on the Reform of Teaching Mode of Art Design Specialty VR Virtual Reality Technology
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Sijia Du
- Subjects
Enthusiasm ,Multimedia ,Computer science ,Art design ,media_common.quotation_subject ,Specialty ,Teaching mode ,Space (commercial competition) ,Virtual reality ,computer.software_genre ,Field (computer science) ,ComputingMilieux_COMPUTERSANDEDUCATION ,Survey data collection ,computer ,media_common - Abstract
The purpose of teaching is to improve students’ enthusiasm, participation and ability training, and the rational use of technology in virtual reality teaching will produce good teaching effect. In the future, virtual reality technology will become the most critical technology in the field of teaching. The teaching of art design major needs students’ ability to analyze three-dimensional space, and the application of virtual reality technology can greatly meet the requirements of cultivating this ability in art design teaching. Under the multi-perception, interaction and simulation of virtual reality technology, virtual reality technology can make people have the “super ability” of participating and controlling events, and put forward the application of virtual reality technology in the cultivation of practical ability of art design specialty in colleges and universities. According to survey data, the number of virtual reality technology users increased from 520000 in 2015 to 4.999 million in 2017, an increase of 4.479 million in three years.
- Published
- 2021
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25. Research on the Influence of Modern Information Technology on Film and Television Art
- Author
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Ling Lin
- Subjects
Engineering ,Multimedia ,business.industry ,Art design ,Digital era ,Information technology ,Animation ,computer.software_genre ,GeneralLiterature_MISCELLANEOUS ,Digital media ,Interactive effects ,Interaction technology ,business ,computer ,Digitization ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
The arrival of the digital era has brought convenience to people’s production. For the art design of film and television (FT) animation, the introduction of advanced digital technology makes the traditional FT animation art better play its artistic, animation and interactive effects. In the digital era, the development and innovation of FT animation art cannot be limited to the creation of FT animation itself, but also to explore the impact of the digital era on the future development of FT animation art, making it a new trend of FT animation art development. The art of FT animation adapts to the development of digital age and matches with advanced digital technology. In China’s FT art, digital media interaction technology is booming and has made breakthroughs in market supply and intelligent technology. However, with the development of new technology, man-machine still faces a series of challenges. Therefore, this paper explores the impact of the digital era on the FT animation art, analyzes the future development direction of the FT animation art, and puts forward the innovative creation mode of the FT animation art in the digital era, so as to provide reference and reference for the digitization of the FT animation art.
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- 2021
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26. Exploration and Construction of 'One Ring, Three Deductions' Innovation and Entrepreneurship Talent Cultivation Model for Higher Vocational Art Design Major Based on Information Technology
- Author
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Bingjie Liu and Yawen Tang
- Subjects
Entrepreneurship ,Engineering ,Knowledge management ,ComputingMilieux_THECOMPUTINGPROFESSION ,Point (typography) ,business.industry ,Art design ,Teaching method ,Information technology ,Vocational education ,Design innovation ,ComputingMilieux_COMPUTERSANDEDUCATION ,Research Object ,business - Abstract
Modern information technology is widely used in art design majors of higher vocational education and plays an important role. This article takes the professional art design major as the research object, and takes the artistic design innovation and entrepreneurship talent cultivation mode as the starting point. The exploration and construction of the “one ring and three deductions” innovation and entrepreneurship talent cultivation model for higher vocational art design majors in information technology. First, through literature review, summarize domestic and foreign research on keywords such as information technology, innovation and entrepreneurship education, and art design talent training models, and then discuss the “one loop and three buckles” theory related to this article. The teaching methods have changed from simple explanations in the past to modern multimedia presentations using information technology. This has increased the interest of the classroom, stimulated students’ interest in learning, and improved learning efficiency.
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- 2020
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27. Application Research of Artificial Intelligence Technology in Landscape Architectural Art Design
- Author
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Shenglan Wang
- Subjects
Engineering ,Landscape architecture ,Construction industry ,business.industry ,Art design ,Context (language use) ,Plan (drawing) ,Artificial intelligence ,business ,Interior design - Abstract
In the context of the continuous development of technology and economy, the construction industry is also constantly developing and changing, and the application of artificial intelligence technology in landscape architecture art is one of the achievements. The application of artificial intelligence technology to landscape architecture art design is conducive to the further improvement of people’s quality of life and work. Based on this, this paper analyzes the application of artificial intelligence technology in landscape architecture art design. This paper conducts research through the combination of literature review method and experimental comparison method, and summarizes relevant domestic and foreign literature materials to find that artificial intelligence technology in landscape architecture art design The application in the main has the following results: application in landscape architecture art design, application in landscape architecture plan, application in landscape architecture construction, application in landscape architecture construction, application in waterscape design, applications in floor paving, applications in visual lighting, and interior design applications. Through the comparison between two design companies in a certain area for the comparison of landscape architecture art design experiments, it is concluded that the use of artificial intelligence technology for architectural art design has the following advantages: the use of artificial intelligence technology can create multiple, simple operation can be used Complete drawing and innovative art forms. The results of this paper show that the use of artificial intelligence technology for landscape architecture art design has more advantages.
- Published
- 2020
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28. Research on the Dimensions of Art Design Education in Taiwan Shih Chien University
- Author
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Zhang Linlin and Zhu Tiejun
- Subjects
Mainland China ,Value (ethics) ,Art design ,media_common.quotation_subject ,ComputingMilieux_PERSONALCOMPUTING ,Enlightenment ,Complementarity (physics) ,ComputingMilieux_COMPUTERSANDEDUCATION ,Quality (business) ,Mainland ,Engineering ethics ,Sociology ,Curriculum ,media_common - Abstract
With the increasing frequency and deepening of cultural and educational exchanges between the two sides of the Taiwan Strait and the proposal of the latest requirements given by the social era of the optimization of the professional quality and practical ability of senior art and design talents, the cultivation of art and design talents in Mainland Colleges and universities should adhere to the tradition, open up and innovate, learn from the practical characteristics and new talent cultivation mode of art and design education in Taiwan Colleges and universities, and through focusing on Taiwan the art and design education of bay practice university is analyzed and elaborated from the aspects of curriculum, teachers’ construction, campus culture, capital investment, etc., and shows its value and Enlightenment of art and design education, so as to provide innovation and reform of art and design education in mainland China and linkage and complementarity of Art and Design Education Exchange and talent training mechanism between the two sides, and finally realize the art and design between the two sides. The high quality and optimization of the education and development of technical design senior talents.
- Published
- 2020
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29. Investigation on Art Design Assistant Method Based on Artificial Intelligence
- Author
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Yanyan Li
- Subjects
Computer science ,business.industry ,Art design ,Human life ,Crossover ,Artificial intelligence ,business ,Design methods - Abstract
With the continuous development and maturity of artificial intelligence technology, a new round of technological and industrial change is rapidly emerging, profoundly affecting all aspects of human life, China is also rapidly entering the era of intelligence. In recent years, artificial intelligence has been widely applied in art design. Artificial intelligence technology has been extended to different types of art design fields. The main role of artificial intelligence in art design is assistant design. The purpose of this paper is to find out the shortcomings of artificial intelligence in the application of art design through the research on artificial-intelligence-based auxiliary methods of art design, so as to help realize the deep cross-border integration between artificial intelligence and art design. This paper first summarizes the concept and relationship between artificial intelligence and art design, and then briefly analyzes the role of auxiliary design. Then, the main problems of the current auxiliary methods are analyzed with the help of the intelligent algorithm. Finally, the improvement strategies of the auxiliary methods are proposed to solve these problems. The experiments in this paper show that the existing auxiliary design methods are general and have some problems, which hinder the deep crossover between artificial intelligence and artistic design.
- Published
- 2020
- Full Text
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30. Application of Computer Technology in Art Design
- Author
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Miao Yu
- Subjects
Engineering ,Expression (architecture) ,Multimedia ,business.industry ,Art design ,Modeling language ,Process (engineering) ,computer.software_genre ,business ,computer ,Field (computer science) ,Computer technology - Abstract
In the process of rapid development and popularization of computer technology, the way people live and work has changed a lot. Nowadays, computer technology is more and more used in the field of art design. It promotes the transformation of art design by providing art designers with new modeling language and expression. This paper expounds the change of art design brought by computer technology, and probes into the concrete application of computer technology in art design.
- Published
- 2019
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31. Study on Visual Guidance on Scene Art Design of Immersive Video
- Author
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Zhimin Wang and Songheng Wang
- Subjects
Human–computer interaction ,Computer science ,Art design ,ComputerApplications_MISCELLANEOUS ,Visual guidance ,ComputingMilieux_PERSONALCOMPUTING ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Immersion (virtual reality) ,Narrative ,Shadow (psychology) ,Meaning (linguistics) - Abstract
The absence of narration language is a vital problem in immersive video creation. This paper tries to find out a way to satisfy audiences’ aesthetic and visual requirement, and then realizes visual guidance of immersive video which based on scene art design, and guide them to follow the narration of immersive video and realize the effective visual narration of immersive video. The case analysis and experimental analysis method are applied as the main study method in this article. And we came to the conclusion that in the scene art design of immersive video, scenery form, position distribution, spatial relationship, color, light and shadow can help to tell the story of the video and catch the attention of the audience solely or cooperatively. With they successfully catch audiences’ attention, immersive video can enhance the way to tell their idea of the story thus makes the narration more easily to convey the meaning of the work.
- Published
- 2019
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32. FrameTalk: Human and Picture Frame Interaction Through the IoT Technology
- Author
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Yi-Bing Lin, Chao Fan Wu, Wen-Shu Lai, Shu Min Lin, Li Kuan Chen, and Chung Yun Hsiao
- Subjects
business.industry ,Computer science ,Art design ,Frame (networking) ,020206 networking & telecommunications ,Input device ,02 engineering and technology ,Animation ,Functional block diagram ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Dimension (data warehouse) ,Internet of Things ,business ,Output device - Abstract
The concept of frame plays a significant role in art design. However, traditional picture frames do not allow interaction with human. To provide another dimension of artwork demonstration of picture frames, we utilize the Internet of Things (IoT) technology to create human and picture frame interaction. Specifically, an application-layer IoT device management platform called IoTtalk is used to quickly establish connections and meaningful interactions between IoT devices. The frame and human interaction is achieved by implementing an output device of IoTtalk called FrameTalk, which provides animation in a digital frame to be controlled by the input devices (typically a smartphone). The FrameTalk device can be displayed in specific frame hardware or the screen of any computing device. We describe the functional block diagram of the FrameTalk device and its default applications. Then we show two FrameTalk application examples. The first example is CalligraphyTalk that allows the audience to interact with the frame to write the poems. The second example is PortraitGuess that allows the audience to guess historical figures through the frame.
- Published
- 2019
- Full Text
- View/download PDF
33. Usability Experiment of Waste Materials in Pulp Design
- Author
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Feiran Zhu, Xuanxuan Zhou, Yan Wang, and Zhenan Li
- Subjects
Engineering ,Architectural engineering ,business.industry ,Art design ,Pulp (paper) ,Waste paper ,Usability ,Waste material ,Chemical industry ,engineering.material ,business ,Clothing ,Processing methods - Abstract
Pulp is a fibrous material made from plant fiber and processed by different processing methods. It is widely used in various fields such as paper making, chemical industry, building materials, household and daily use. Pulp also favored by artists in recent years, as a new art materials, in the two aspects of theory and form the recognition of academia, since artists use the waste paper and other fibrous materials that are relatively easy to get started when creating pulp works, the pulp art has great environmental and regeneration features from its birth. This paper mainly explores the usability experience of art design with waste paper and waste clothes after the fiber decomposition, through the experimental cases of paper clothes, paper lampshade and paper engraving.
- Published
- 2019
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34. Exploration: Experiences of Running a ‘Play and Creativity’ Module in a School of Art & Design
- Author
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Gareth Loudon
- Subjects
Work (electrical) ,Art design ,media_common.quotation_subject ,Mathematics education ,Art and design ,Creativity ,Psychology ,media_common - Abstract
One of my areas of research is the relationship between play and creativity, and part of this investigation has involved running a ‘Play and Creativity’ module for level 5 art and design students at the Cardiff School of Art & Design over the last three years. I will share my experiences of running the module, highlighting my motivation; the research that helped inform and shape the module; describe what types of assignments students were asked to undertake and why; give examples of the work they created; reflect on the lessons learnt along the way; and offer some suggestions for others.
- Published
- 2019
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35. Creative Industry Encounters: Digital Ecologies in Art, Design and Media
- Author
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Kim Snepvangers
- Subjects
Art design ,General partnership ,Field (Bourdieu) ,media_common.quotation_subject ,Sociology ,Processes of change ,Creativity ,Epistemology ,media_common - Abstract
The significance of creative ecologies and acknowledging existing creative partnership research is an expanding field of interest both in Australia and the United Kingdom. This chapter reflects on a contemporary range of creative engagement practices, creative partnerships and emergent ecologies as new ways of working in the cultural sphere. Propositions that signal purposive change have been articulated, rather than perpetuating assumptions about how creativity has been used to describe all processes of change as innovation, for example. Evidence and considerations for recalibration that respond iteratively and interstitially to complex ecological phenomena are articulated. The chapter presents a brief summation of the major contributions of this volume, and directions forward for the field of creativity research in current policy contexts.
- Published
- 2018
- Full Text
- View/download PDF
36. Arbitrary Image Emotionalizing with Style Transfer
- Author
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Yanxiang Chen, Guang Wu, Xing Luo, and Jiajia Zhang
- Subjects
business.industry ,Computer science ,Art design ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,020207 software engineering ,02 engineering and technology ,Convolutional neural network ,Rendering (computer graphics) ,0202 electrical engineering, electronic engineering, information engineering ,Source image ,020201 artificial intelligence & image processing ,Computer vision ,Artificial intelligence ,business - Abstract
Endowing user-specified emotions on arbitrary images will be an interesting application. The emotion transfer of landscape photograph has shown greater appeal than the emotion transfer of facial image in the field of art design or painting. In this work, we present a novel method to synthesize arbitrarily specified emotions into the inputted landscape images. With style transfer aiming to generate the style of the source image while preserving the content of the target image, an Image Emotionalizing Network is developed for emotional rendering based on style transfer by using convolutional neural networks. Other than the feed-forward transfer networks which may be limited to single emotion transfer, an extension version of instance normalization is adopted to make our method suitable for the transfer of multiple emotions. As the datasets that we conduct are sufficient to train a well-performing network, our experimental results demonstrate that the proposed method can synthesize impressive emotional images and the experimental speed is equivalent to the previous effective methods.
- Published
- 2018
- Full Text
- View/download PDF
37. Pentagonal Structures as Impulse for Art
- Author
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Cornelie Leopold
- Subjects
In plane ,Engineering drawing ,Art design ,Computer science ,Redundancy (engineering) ,Space (commercial competition) - Abstract
The work of the contemporary Dutch artist Gerard Caris is presented as an example, how art creations and design processes can follow a strong geometric structural thinking. Caris’ work is based on pentagonal structures in plane as well as in space. With his concentration on the regular pentagon, he develops aesthetic expressions for his explorations of pentagonal structures and enables the viewer to discover the geometric knowledge on these structures in a playful and self-explanatory way. Some art examples of Gerard Caris are related to the geometric background and theory in reference to historical and actual research. His Pentagrid and derived Kite-Dart-Grid are explained in their fundamental role for his art design processes. The analysis leads to the discussion of aesthetic categories and their application on evaluating art. Max Bense’s information aesthetics is finally applied and reflected to the work of Caris with respect to the concepts of redundancy and innovation.
- Published
- 2018
- Full Text
- View/download PDF
38. A Generic Model for the Application of Computer Aided Design in Environmental Art Design
- Author
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Guofeng Zhang
- Subjects
Multimedia ,Art design ,Computer science ,business.industry ,computer.software_genre ,Environmental art ,Software ,Design education ,Human–computer interaction ,ComputingMilieux_COMPUTERSANDEDUCATION ,Computer Aided Design ,Generative Design ,Electronic computer ,business ,computer - Abstract
Mankind has invented a million kinds of tools, one of the greatest inventions is electronic computer. The invention of the electronic computer is the human brain intelligence expansion and extension, it makes human more intelligent and it is the most advanced intelligent tools. And the computer aided design is emerged under such circumstance. Computer aided design as a main course of environmental art design in colleges and universities, On the one hand, the course for the goal of cultivating the students is the requirement of students can master skills of using computer aided design software very skilled, on the other hand also requires students to be able to according to the requirement of environmental art design course, can be a very good environment art design. Therefore, in the course of teaching, not only to make the students mastering software skills, but also for the classification of different types of software teaching, at the same time we should also improve the students’ overall level of aesthetic culture and humane care of the plot.
- Published
- 2017
- Full Text
- View/download PDF
39. Fashion Education Innovations Based on Ergonomic Design
- Author
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Hong Wu, Ameersing Luximon, and Huang Chao
- Subjects
Consumption (economics) ,Product (business) ,Architectural engineering ,Engineering ,Fashion design ,business.industry ,Art design ,Systems engineering ,Human factors and ergonomics ,Mainstream ,business ,Clothing ,Overall status - Abstract
Technologies are changing the life of the human being. Fashion technology brings forward more and more convenience and comfort to people’s life. As the second skin, clothing plays a vital role on daily life. In aspects of art design, fashionable and colorful clothes make people obtain psychological satisfaction. From the ergonomic design, more attention was paid both on the physiological and psychological needs of the human being. For examples, the thermal physiology and compression comfort will directly have impact overall status of the health status of the human being. Especially, with development of functional fabrics and smart bio-medical sensors, functional and smart clothing has been an up-and-coming product for fashion industry and have been gradually accepted by the market. In the near future, with the changing of consumers’ consumption psychology, functional and smart clothing with fashionable design will be the mainstream of the market. Considering the fashion education system at present, fashion designers and fashion education will meet new challenges in the near future. Based on ergonomic design, innovative educations should be made accordingly. The research focused on the aspects of fashion education innovations, such as materials, clothing and accessories based on ergonomic design, which laid comprehensive foundations for functional fashion design.
- Published
- 2017
- Full Text
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40. The Numerical Prediction of the Tensile Behaviour of Multilayer Woven Tapes Made by Multifilament Yarns
- Author
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Yordan Kyosev, Katalin Küster, and Stepan Vladimirovitch Lomov
- Subjects
Materials science ,Wide area ,Art design ,Weft yarn ,Ultimate tensile strength ,Compressibility ,medicine ,Stiffness ,Composite material ,medicine.symptom ,Reinforcement - Abstract
Woven belts and tapes are used in wide area of technical applications and as reinforcement for composites. Contrary to the art design of the woven fabrics, where the colour and pattern appearance is more important than the mechanical parameters, in the technical products the strength, stiffness, compressibility and other mechanical properties have the importance.
- Published
- 2016
- Full Text
- View/download PDF
41. Hybrid Futures in Art & Design Education
- Author
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Iain Macdonald
- Subjects
Engineering ,business.industry ,Art design ,Agency (sociology) ,ComputingMilieux_COMPUTERSANDEDUCATION ,Resistance (psychoanalysis) ,Engineering ethics ,Art and design ,business ,Humanities ,Futures contract - Abstract
In this chapter Macdonald examines how hybrid practices can be developed through a pedagogy that offers a pluralistic and diverse approach to media and informs emerging student talent of possible routes of enquiry beyond corporate software. The role of the artist-educator can be to teach emerging creative talent by example and give them agency to read and understand the media from the past, present and what could be the future. Recognising the different skills required by artists and designers to embrace a multiplicity of technologies can provide sites of resistance to technological and socio-economic changes. A pedagogical imperative is argued to ensure that heritage skills do not atrophy, but develop and are reinvigorated with new possibilities combined with digital practices and platforms of communication.
- Published
- 2016
- Full Text
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42. Cellular Automata: Dying to Live Again, Architecture, Art, Design
- Author
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Robert J. Krawczyk
- Subjects
Cognitive science ,Computer science ,Process (engineering) ,Art design ,business.industry ,Take over ,Artificial intelligence ,Architecture ,business ,Cellular automaton ,Simple (philosophy) - Abstract
As in our own lives, outcomes are not predictable. We start in a simple unknown state and through multiple growth and death cycles of individual cells, we become something that could never have been predicted. Can design be explored using a similar process? Can design and art be driven by forces that are unrelated, unattached to preconceptions, unpredictable, and able to explore possibilities not foreseen? What to do you when you don’t know what to do? Let the process of life and death take over?
- Published
- 2016
- Full Text
- View/download PDF
43. Nail Art Design System Using Interactive Evolutionary Computation with VR
- Author
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Masataka Tokumaru and Ayataka Yonezawa
- Subjects
0209 industrial biotechnology ,SIMPLE (military communications protocol) ,Computer science ,Art design ,Interactive design ,Interactive evolutionary computation ,02 engineering and technology ,Virtual reality ,Space (commercial competition) ,020901 industrial engineering & automation ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Nail (fastener) ,020201 artificial intelligence & image processing - Abstract
In this study, we have developed an interactive design support system with virtual reality (VR) devices. This system automatically creates nail art painting images on a three-dimensional (3D) finger model. A system user can put on a head-mounted display and look at these images in VR space. They can control the 3D finger model in VR space using their hands and observe the nail art designs from various angles. The system provides various nail designs to the user and optimizes the designs according to the user’s evaluation using an interactive genetic algorithm (IGA), which is one of the major methods for interactive evolutionary computation. To build the system, we implemented a tournament-style evaluation method for IGA that we proposed in a previous study. This method provides a simple paired comparison judgment to the user evaluating the candidates. In this system, the candidates are the nail art designs. The nail art design system creates various French nail designs that have different colors with the same basic design. The system allows users to easily and quickly select their favorite design. In the system, the user can choose two different nail art designs, one of which is painted on the 3D finger model on the left hand and the other of which is painted on the right hand. The users can then easily evaluate the candidates by comparing the two designs in detail in VR space.
- Published
- 2016
- Full Text
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44. Dealing with Faults: Redundancy
- Author
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Igor Schagaev and Victor Castano
- Subjects
Art design ,Computer science ,Redundancy (engineering) ,Fault tolerance ,Fault avoidance ,Notation ,Reliability engineering - Abstract
This chapter surveys the state-of-the art design strategies to handle faults applying various techniques using introduced redundancy of the system. The first section presents an overview of fault avoidance design strategies. The second section provides a survey of fault tolerance techniques. The classification of redundancy types is introduced, describing properties of different types. We present a notation of redundancy classification that eases description of the system during design and help analysis of existing systems in terms of efficiency: we introduce structural (S), information (I) and time (T) redundancies. The features and capabilities of various redundancy types for implementation of fault tolerance are compared and discussed.
- Published
- 2015
- Full Text
- View/download PDF
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