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1. Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework

2. A Review of Indie Games for Serious Mental Health Game Design

3. Using Indie Games to Inform Serious Mental Health Games Design

5. Neo-Freudians

6. Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas

10. VR Immersive Slow Reef Experience

11. Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive

12. Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games

13. Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning

21. Serious Games: Proceedings of the Third Joint International Conference on Serious Games (JCSG 2017)

22. Using Multiplayer Online Games for Teaching Soft Skills in Higher Education

23. Physical Exercise Quality Assessment Using Wearable Sensors

24. Design and Evaluation of a Serious Game to Supplement Pupils’ Understanding of Molecular Structures in Chemistry

25. Development and Validation of Serious Games for Teaching Cybersecurity

26. Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia

27. Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise

28. Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming

29. Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder

30. Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments

31. Designing CBT-Rich Stories for Serious Games

32. Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development

33. Redesign with Accessibility in Mind: A Visual Impairment Study

34. Back to Basics: Explainable AI for Adaptive Serious Games

35. Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer

36. Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making

37. Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics

38. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

39. How to Utilize Unshared Knowledge in a Group Discussion?

40. Towards the Management and Dissemination of Knowledge from Gaming Simulations

41. Flex Your Muscles: EMG-Based Serious Game Controls

42. Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary Issues

43. Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems

44. The Effects of Esports School Tournaments on Positive Behavioural Change

45. Serious Games for Learning: A Quantitative Review of Literature

46. Using a Participatory Design Approach for Adapting an Existing Game Scenario – Challenges and Opportunities

47. Leaderboards – A Motivational Tool in the Process of Business Education

48. Costs to Compete - Analyzing Pay to Win Aspects in Current Games

49. Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths

50. The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society

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