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58 results on '"IJsselsteijn, Wijnand"'

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5. Confronting Ableism in a Post-COVID World: Designing for World-Familiarity Through Acts of Defamiliarization

9. Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch

10. I Focus on Improvement: Effects of Type of Mastery Feedback on Motivational Experiences

11. Are Trackers Social Actors? The Role of Self-tracking on Self-evaluation

12. Towards the Simplicity of Complex Interfaces: Applying Ephemeral Adaptation to Enhance User Performance and Satisfaction

13. A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work

14. Cardiovascular Reactions During Exposure to Persuasion Principles

21. Adaptivity in Research Practice with People Living with Dementia: A Designer's Reflection

22. Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch

23. Improvisation and Reciprocal Design: Soundplay for Dementia

24. The Relevance of Involving People with Dementia in Design Research

25. Evaluating Three Validation-Methods for an Architectural Intervention for Seniors with Dementia in the Empathic Design Framework, a Case Study

26. Seven Ways to Foster Interdisciplinary Collaboration in Research Involving Healthcare and Creative Research Disciplines

28. REsilience Monitor for INformal Caregivers in Dementia (REMIND): Digital Monitoring of Informal Caregivers Wellbeing to Prevent Crises

31. Babbelbord: A Personalized Conversational Game for People with Dementia

32. Memento for Living, Working and Caring: An ‘Archetypal Object’ for Being with Dementia

33. Emily Carr University Zeitgeist Program : Bringing Together Student Designers and Care Home Residents to Co-design Publications — a Social Innovation Project

35. Feasibility of Virtual Reality in Elderly with Dementia

37. Social Robot and Sensor Network in Support of Activity of Daily Living for People with Dementia

41. Towards Dementia Things : How Does Participatory Research and Design Improve Quality of Life in Contexts of Dementia?

44. Presence-Inducing Media for Mental Health Applications

50. Defining Presence

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