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1. The Effect of Touch Screen Size on Pattern Experiments

2. Camera Monitor Systems as Replacement of Side Mirror in Rearward Monitoring

5. Conclusion

7. Collaborative Technology in the Classroom

8. The Effect of Outdoor Monitor on People’s Attention

9. Automatic Layout Algorithm of Graphic Language in Visual Communication Design

10. Heuristic Evaluation of Android-Based Applications with Multiple Screen Sizes Support: A Case Study

11. A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology

12. The Effect of Touch Screen Size on Pattern Experiments

13. Customer Oriented Product Design with Conjoint Analysis

14. Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model

15. Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality

16. Technology Products Suitability for Experimental Display Size and Color Research

17. The Effect of Screen Size on Reading Speed: A Comparison of Three Screens to Print

18. Is Bigger Better? A Fitts’ Law Study on the Impact of Display Size on Touch Performance

19. Research on Configuration Arrangement of Spatial Interface in Mobile Phone Augmented Reality Environment

20. How to Optimize the Input Efficiency of Keyboard Buttons in Large Smartphone? A Comparison of Curved Keyboard and Keyboard Area Size

21. Customization: The Path to a Better and More Accessible Web Experience

22. Combining Tablets with Smartphones for Data Analytics

23. User Experience and Map Design for Wayfinding in a Virtual Environment

24. Natural Thumb Zone on Smartphone with One-Handed Interaction: Effects of Thumb Length and Screen Size

25. Neck Flexion Angle and User Experience Compared on iPhone X and Samsung S8+

26. Camera Monitor Systems as Replacement of Side Mirror in Rearward Monitoring

27. Crafting Usable Quantified Self-wearable Technologies for Older Adult

28. Are Those Immersive Online Ads Really Effective? Consumers’ Responses to 360° Video Ads in Different Media Platforms: An Abstract

29. Desktop PC, Tablet PC, or Smartphone? An Analysis of Use Preferences in Daily Activities for Different Technology Generations of a Worldwide Sample

30. Categorization Framework for Usability Issues of Smartwatches and Pedometers for the Older Adults

31. SubtitleFormatter: Making Subtitles Easier to Read for Deaf and Hard of Hearing Viewers on Personal Devices

32. Shell Fragmentation Beyond Screen-Size and the Reconstruction of Intra-Site Settlement Patterns: A Case Study from the West Coast of South Africa

33. Challenges and Solutions of Web-based Learning on Mobile Devices

34. Effect of Smartphone Use on Upper Extremity and Neck

35. Visual Search Techniques and Performance in Electronic Map Display

36. A Field Experiment on Capabilities Involved in Mobile Navigation Task

37. Does Screen Size Matter? An Examination of the Effectiveness of Mobile Banner Ads on Smartphones vs. Phablets (An Abstract)

38. Dynamic-K Recommendation with Personalized Decision Boundary

39. Evaluating Factors Affecting Virtual Reality Display

40. Design and Evaluation of an Assistive Window for Soft Keyboards of Tablet PCs that Reduces Visual Attention Shifts

41. Multi-Device Applications Using the Multimodal Architecture

42. Effects of Visual Variables on the Perception of Distance in Off-Screen Landmarks: Size, Color Value, and Crispness

43. Characterizing Relevance on Mobile and Desktop

44. An R-CNN Based Method to Localize Speech Balloons in Comics

45. Size Effects and Scale Effects on the Usability of Tablets in Finger Pointing and Dragging Tasks

46. Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display

47. Narrower Conceptual Scope in the App Than the Web Store Interface – The Size Does It and the Ad Has It

48. Elements of Properties of User Experience in Cloud Computing Documentation Platform According to Smart Device Screen Size Changes: Focus on Google Docs and Naver Office

49. Eye Tracking Evaluation of User Experience on Large-Scale Displays

50. This Study of Hand Anthropometry and Touchscreen Size of Smartphones

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