357 results on '"Cardoso, Pedro"'
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2. Molecular detection and phylogenetic analysis of Cyprinid herpesvirus 3 in Brazilian ornamental fish
3. A Study on the Prediction of Evapotranspiration Using Freely Available Meteorological Data
4. Facial Emotions Classification Supported in an Ensemble Strategy
5. Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience
6. Categorising the Sonic Experience in the Soundscapes of Videogames
7. Design Radicalized as Experience: Disentangling and Reassembling the Dance Floor Experience to Understand the Relationship Between Design and Clubbing
8. Integrative Energy-Water Audits in Public Buildings
9. Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games
10. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
11. How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
12. Asynchronous Interactions Between Players and Game World
13. Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity
14. Connection of Dynamic Temporal Continuities in Videogames
15. Continual Learning for Object Classification: A Modular Approach
16. Warm-Start Meta-Ensembles for Forecasting Energy Consumption in Service Buildings
17. Applying NSGA-II to a Multiple Objective Dial a Ride Problem
18. Levering Industry and Professional Qualifications Over Water Efficiency and Water–Energy Nexus in Buildings
19. A Comparison of Multiple Objective Algorithms in the Context of a Dial a Ride Problem
20. Efficient Small-Scale Network for Room Layout Estimation
21. A Study on the Prediction of Evapotranspiration Using Freely Available Meteorological Data
22. Design is in the House: Basic Concepts to Understand the Role of Design in the Creation of the Club Experience
23. Categorising the Sonic Experience in the Soundscapes of Videogames
24. Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
25. AR Contents Superimposition on Walls and Persons
26. A Flexible Assessment Platform for Middle School Supported on Students Goals
27. Detection and molecular characterization of Lymphocystivirus in Brazilian ornamental fish
28. Applying an Implicit Recommender System in the Preparation of Visits to Cultural Heritage Places
29. Development of an Energy Management System for the Charge Scheduling of Plug-in Electric Vehicles
30. Mobile Augmented Reality Framework - MIRAR
31. MIRAR: Mobile Image Recognition Based Augmented Reality Framework
32. Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games
33. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
34. Warm-Start Meta-Ensembles for Forecasting Energy Consumption in Service Buildings
35. Asynchronous Interactions Between Players and Game World
36. How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
37. Connection of Dynamic Temporal Continuities in Videogames
38. Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity
39. Efficient Small-Scale Network for Room Layout Estimation
40. Adaptive Card Design UI Implementation for an Augmented Reality Museum Application
41. An Object Visit Recommender Supported in Multiple Visitors and Museums
42. Integration of a Real-Time Stochastic Routing Optimization Software with an Enterprise Resource Planner
43. GyGSLA: A Portable Glove System for Learning Sign Language Alphabet
44. Levering Industry and Professional Qualifications Over Water Efficiency and Water–Energy Nexus in Buildings
45. A Freehand System for the Management of Orders Picking and Loading of Vehicles
46. Solutions in Under 10 Seconds for Vehicle Routing Problems with Time Windows Using Commodity Computers
47. Evaluation of the Human Factor in the Scheduling of Smart Appliances in Smart Grids
48. LifeSpeeder : A Web and Mobile Platform for Events Location
49. A Computer Vision Based Web Application for Tracking Soccer Players
50. Mobile Augmented Reality Framework - MIRAR
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