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1. Design Radicalized as Experience: Disentangling and Reassembling the Dance Floor Experience to Understand the Relationship Between Design and Clubbing

3. A Study on the Prediction of Evapotranspiration Using Freely Available Meteorological Data

4. Facial Emotions Classification Supported in an Ensemble Strategy

6. Categorising the Sonic Experience in the Soundscapes of Videogames

8. Integrative Energy-Water Audits in Public Buildings

9. Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games

10. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

11. How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa

12. Asynchronous Interactions Between Players and Game World

13. Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity

14. Connection of Dynamic Temporal Continuities in Videogames

15. Continual Learning for Object Classification: A Modular Approach

16. Warm-Start Meta-Ensembles for Forecasting Energy Consumption in Service Buildings

17. Applying NSGA-II to a Multiple Objective Dial a Ride Problem

18. Levering Industry and Professional Qualifications Over Water Efficiency and Water–Energy Nexus in Buildings

19. A Comparison of Multiple Objective Algorithms in the Context of a Dial a Ride Problem

20. Efficient Small-Scale Network for Room Layout Estimation

24. Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa

25. AR Contents Superimposition on Walls and Persons

26. A Flexible Assessment Platform for Middle School Supported on Students Goals

28. Applying an Implicit Recommender System in the Preparation of Visits to Cultural Heritage Places

29. Development of an Energy Management System for the Charge Scheduling of Plug-in Electric Vehicles

30. Mobile Augmented Reality Framework - MIRAR

31. MIRAR: Mobile Image Recognition Based Augmented Reality Framework

40. Adaptive Card Design UI Implementation for an Augmented Reality Museum Application

41. An Object Visit Recommender Supported in Multiple Visitors and Museums

42. Integration of a Real-Time Stochastic Routing Optimization Software with an Enterprise Resource Planner

43. GyGSLA: A Portable Glove System for Learning Sign Language Alphabet

45. A Freehand System for the Management of Orders Picking and Loading of Vehicles

46. Solutions in Under 10 Seconds for Vehicle Routing Problems with Time Windows Using Commodity Computers

47. Evaluation of the Human Factor in the Scheduling of Smart Appliances in Smart Grids

48. LifeSpeeder : A Web and Mobile Platform for Events Location

49. A Computer Vision Based Web Application for Tracking Soccer Players

50. Mobile Augmented Reality Framework - MIRAR

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