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2. NetLearn: Social Network Analysis and Visualizations for Learning

3. Personalisation of Learning in Virtual Learning Environments

4. Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning

6. ARLearn : Open Source Mobile Application Platform for Learning

7. Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace

8. Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour

9. Design of a Game-Based Pre-hospital Resuscitation Training for First Responders

10. Energy Awareness Displays : Prototype for Personalised Energy Consumption Feedback

11. Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review

12. Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

13. Activity-Based Learner-Models for Learner Monitoring and Recommendations in Moodle

14. Standardization of Game Based Learning Design

15. Ambient Displays and Game Design Patterns

16. Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design

17. Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu

18. Conclusion of the Book

23. Smart Indicators on Learning Interactions

24. MACE – Enriching Architectural Learning Objects for Experience Multiplication

26. Applications of a Context-Management System

27. Design of an Interface for Technology Supported Collaborative Learning – The RAFT Approach

28. Adaptive Course Player for Individual Learning Styles

29. Evaluation of WINDS Authoring Environment

30. Flexible Navigation Support in the WINDS Learning Environment for Architecture and Design

33. ACE-Adaptive Courseware Environment

38. ARLearn

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