250 results on '"Specht, Marcus"'
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2. NetLearn: Social Network Analysis and Visualizations for Learning
3. Personalisation of Learning in Virtual Learning Environments
4. Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning
5. Mobile Augmented Reality with Audio : Supporting Fieldwork of Cultural Sciences Students in Florence
6. ARLearn : Open Source Mobile Application Platform for Learning
7. Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace
8. Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour
9. Design of a Game-Based Pre-hospital Resuscitation Training for First Responders
10. Energy Awareness Displays : Prototype for Personalised Energy Consumption Feedback
11. Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
12. Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
13. Activity-Based Learner-Models for Learner Monitoring and Recommendations in Moodle
14. Standardization of Game Based Learning Design
15. Ambient Displays and Game Design Patterns
16. Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design
17. Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu
18. Conclusion of the Book
19. Mobile Social Software to Support Authenticity
20. Awareness and Reflection in Mobile Learning Support
21. Supporting Authentic Learning Contexts Beyond Classroom Walls
22. Towards Contextualized Learning Services
23. Smart Indicators on Learning Interactions
24. MACE – Enriching Architectural Learning Objects for Experience Multiplication
25. Mobile authoring of open educational resources for authentic learning scenarios
26. Applications of a Context-Management System
27. Design of an Interface for Technology Supported Collaborative Learning – The RAFT Approach
28. Adaptive Course Player for Individual Learning Styles
29. Evaluation of WINDS Authoring Environment
30. Flexible Navigation Support in the WINDS Learning Environment for Architecture and Design
31. User Modeling in Adaptive Audio-Augmented Museum Environments
32. Adaptive Learning Environment for Teaching and Learning in WINDS
33. ACE-Adaptive Courseware Environment
34. A Context-Sensitive Nomadic Exhibition Guide
35. Hippie: A Nomadic Information System
36. Towards Adaptive Learning Environments
37. Mobile Augmented Reality with Audio
38. ARLearn
39. Energy Awareness Displays
40. Standardization of Game Based Learning Design
41. Activity-Based Learner-Models for Learner Monitoring and Recommendations in Moodle
42. Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
43. Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design
44. Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu
45. Ambient Displays and Game Design Patterns
46. MACE – Enriching Architectural Learning Objects for Experience Multiplication
47. Applications of a Context-Management System
48. Kognitive Lernermodellierung
49. Design of an Interface for Technology Supported Collaborative Learning – The RAFT Approach
50. User Modeling in Adaptive Audio-Augmented Museum Environments
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