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248 results on '"Marsella, A"'

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1. Thermal noise-limited beam balance as prototype of the Archimedes vacuum weight experiment and B-L dark photon search

3. Casimir energy for N superconducting cavities: a model for the YBCO (GdBCO) sample to be used in the Archimedes experiment

4. The energy spectrum of cosmic rays beyond the turn-down around 1017 eV as measured with the surface detector of the Pierre Auger Observatory

5. Seismic glitchness at Sos Enattos site: impact on intermediate black hole binaries detection efficiency

6. Correction to: Seismic glitchness at Sos Enattos site: impact on intermediate black hole binaries detection efficiency

9. Direct measurement of the muonic content of extensive air showers between 2×10172×1018 and 2×10172×1018eV at the Pierre Auger Observatory

11. Empirical Evaluation of Computational Emotional Contagion Models

12. Towards More Comprehensive Listening Behavior: Beyond the Bobble Head

13. Modeling Side Participants and Bystanders: The Importance of Being a Laugh Track

14. Negotiations in the Context of AIDS Prevention: An Agent-Based Model Using Theory of Mind

15. How to Train Your Avatar: A Data Driven Approach to Gesture Generation

16. Search for sterile neutrinos in muon neutrino disappearance mode at FNAL

17. All Together Now : Introducing the Virtual Human Toolkit

18. Gesture with Meaning

19. Are You Thinking What I’m Thinking? An Evaluation of a Simplified Theory of Mind

20. Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture

23. Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors

24. Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation

25. Subjective Optimization

26. A Study of Emotional Contagion with Virtual Characters

27. Modeling Speaker Behavior: A Comparison of Two Approaches

28. Toward Automatic Verification of Multiagent Systems for Training Simulations

29. Socially Optimized Learning in Virtual Environments (SOLVE)

30. Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation

31. Directorial Control in a Decision-Theoretic Framework for Interactive Narrative

34. The Next Step towards a Function Markup Language

38. The Rickel Gaze Model: A Window on the Mind of a Virtual Human

41. The Behavior Markup Language: Recent Developments and Challenges

42. Introducing EVG: An Emotion Evoking Game

43. Nonverbal Behavior Generator for Embodied Conversational Agents

44. Towards a Common Framework for Multimodal Generation: The Behavior Markup Language

45. An Exploration of Delsarte’s Structural Acting System

46. Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework

47. Virtual Rapport

48. Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans

49. Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis

50. Natural Behavior of a Listening Agent

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