38 results on '"Fardoun, Habib"'
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2. A Mobile Solution to Improve the Rehabilitation Process
3. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems
4. Descriptive theory of awareness for groupware development
5. Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment
6. Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors
7. Using Facebook for Collaborative Academic Activities in Education
8. Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks
9. Online Social Networks Impact in Secondary Education
10. Interactive Learning Panels
11. Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks
12. Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors
13. Using Facebook for Collaborative Academic Activities in Education
14. Online Social Networks Impact in Secondary Education
15. Interactive Learning Panels
16. Assistive E-Health Platform for Permanent Monitoring
17. A Cost-Efficient Tele-rehabilitation Device for Training Distal Upper Limb Functions After Stroke
18. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke
19. An Exergame Concept for Improving Balance in Elderly People
20. A New Quantitative Performance Parameter for Monitoring Robotics Rehabilitation Treatment: Technical Guidelines
21. Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions
22. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation
23. Impact of a NFC-Based Application with Educational Purposes on Children Affected by Language Disorders
24. Smart Garment Design for Rehabilitation
25. Blind User Perspectives on a Navigational Autonomy Aid
26. Design Principles for Hapto-Virtual Rehabilitation Environments: Effects on Effectiveness of Fine Motor Hand Therapy
27. Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values
28. Assistive Smart Sensing Devices for Gait Rehabilitation Monitoring
29. A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke
30. Designing New Low-Cost Home-Oriented Systems for Monitoring and Diagnosis of Patients with Sleep Apnea-Hypopnea
31. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation
32. A Cloud-Assisted Wearable System for Physical Rehabilitation
33. Early Detection of Cognitive Impairments with the Smart Ageing Serious Game
34. Systems-of-Systems Framework for Providing Real-Time Patient Monitoring and Care: Challenges and Solutions
35. A Virtual Rehabilitation Solution Using Multiple Sensors
36. Measuring Stereoacuity by 3D Technology
37. Applying 3D Graphics to Computerized Cognitive Rehabilitation
38. Real-Time Feedback Towards Voluntary Pupil Control in Human-Computer Interaction: Enabling Continuous Pupillary Feedback
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