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1. European-American Collaboration Workshop

2. An Ontology-Based Approach to Product Customization

3. The Challenge of Visualizing Patient Histories on a Mobile Device

4. Enabling End Users to Create, Annotate and Share Personal Information Spaces

5. Principles for Human-Centred Design of IR Interfaces

6. Designing Pervasive Games for Learning

7. Visual Mediation Mechanisms for Collaborative Design and Development

8. Supporting End Users to Be Co-designers of Their Tools

9. A General-Purpose Context Modeling Architecture for Adaptive Mobile Services

10. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers

11. Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game

12. Visualizing Association Rules in a Framework for Visual Data Mining

13. Towards Guidelines for Usability of e-Learning Applications

24. Towards Guidelines for Usability of e-Learning Applications

27. Empowering End-Users to Develop Service-Based Applications

28. A Meta-design Framework to Support Multidisciplinary Teams’ Online Collaboration

29. DEG: Involving End Users and Domain Experts in Design of Educational Games

30. : End-User Development for Simulating Biological Systems

31. Creating Useful, Usable and Accessible VR Design Tools: An EUD-Based Approach

32. Supporting End-User Development of Web Sites through MAMBA

33. Development Tools for Interactive Behaviors

34. End-User Design in Virtual Worlds: Development of Theory and Virtual Design Environments

35. EUD in Enterprise Open Source Learning Environments

36. Web of Active Documents from the End-User Perspective

37. Design Patterns in the Design of Systems for Creative Collaborative Processes

38. Designing in Use: Bridging the Design Time – Use Time Divide

39. Beyond Upload and Download: Enabling Game Design 2.0

40. Own Your Energy – Motivating People to Use Energy More Efficiently through Meta-design Environments and Cultures of Participation

41. Infrastructuring with a Focus on Developing End-Users Capabilities

42. MikiWiki: A Meta Wiki Architecture and Prototype Based on the Hive-Mind Space Model

43. Collaborative Modeling from an End-User Perspective

44. Expressing Use – Infrastructure Probes in Professional Environments

45. Managing Software Portfolios: A Comparative Study

46. MicroApps Development on Mobile Phones

47. Using Recommendations to Help Novices to Reuse Design Knowledge

48. From Consumers to Owners: Using Meta-design Environments to Motivate Changes in Energy Consumption

49. EUD Software Environments in Cultural Heritage: A Prototype

50. From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support

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