29 results on '"C90"'
Search Results
2. A note on payments in the lab for infinite horizon dynamic games with discounting
3. Causality in statistics and data science education
4. The effects of advertisement disclosure on heavy and light Instagram users
5. Valuing informal carers’ quality of life using best-worst scaling—Finnish preference weights for the Adult Social Care Outcomes Toolkit for carers (ASCOT-Carer)
6. An experimental analysis of overconfidence in tariff choice
7. Enhancing mine risk assessment through more accurate reproduction of correlations and interactions between uncertain variables
8. A personalized point-of-interest recommendation system for O2O commerce
9. Markets for contracts: experiments exploring the compatibility of games and markets for games
10. Some factors affecting demand withholding in posted-offer markets
11. Donor motives, public preferences and the allocation of UK foreign aid: a discrete choice experiment approach
12. Simultaneous but independent ultimatum game: strategic elasticity or social motive dependency?
13. Informed entry in auctions
14. Predicting user behavior in electronic markets based on personality-mining in large online social networks: A personality-based product recommender framework
15. Voluntary agreements between competitors: trick or truth?
16. Ethnic diversity and well-being
17. Does corruption affect cooperation? A laboratory experiment
18. Laboratory experiments in innovation research: a methodological overview and a review of the current literature
19. First-mover advantage in best-of series: an experimental comparison of role-assignment rules
20. Robustness of banking networks to idiosyncratic and systemic shocks: a network-based approach
21. The impact of relative position and returns on sacrifice and reciprocity: an experimental study using individual decisions
22. Improving simulation model analysis and communication via design of experiment principles: an example from the simulation-based design of cost accounting systems
23. The value of user’s Facebook profile data for product recommendation generation
24. No fight, no loss: underinvestment in experimental contest games
25. Preventing unethical publication behavior of quantitative empirical research by changing editorial policies
26. A guideline for designing experimental studies in marketing research and a critical discussion of selected problem areas
27. Coevolution of finite automata with errors
28. Truth-telling and trust in sender–receiver games with intervention: an experimental study
29. Indexing and querying moving objects with uncertain speed and direction in spatiotemporal databases
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