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43 results on '"Virtual reality in education"'

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1. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018-2022).

2. The Effects of Spherical Video-Based Virtual Reality and Conventional Video on Students' Descriptive Writing Achievement and Motivation: A Comparative Study.

3. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From theWeb of Science (2018-2022).

4. Teacher Learning Through Technology-Enhanced Curriculum Design Using Virtual Reality.

5. Seeing Is Believing: Using Virtual and Augmented Reality to Enhance Student Learning.

6. Interaction With Educational Games in Hybrid Virtual Worlds.

7. Exploring Pedagogical Foundations of Existing Virtual Reality Educational Applications: A Content Analysis Study.

8. Feasibility of Using an Augmented Immersive Virtual Reality Learning Environment to Enhance Music Conducting Skills.

9. A Practical Guide, With Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments.

10. Evaluation of a Motion-Based Platform for Practicing Phonological Awareness of Preschool Children.

11. OpenSim-Supported Virtual Learning Environment.

12. Virtual Coaching for Instructional Leaders: A Multi-Method Investigation of Technology-Enabled External Assistance.

13. Berlin Kompass: Multimodal Gameful Empowerment for Foreign Language Learning.

14. Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children With Autism.

15. 3D Simulation as a Learning Environment for Acquiring the Skill of Self-Management: An Experience Involving Spanish University Students of Education.

16. Using Virtual Technology to Enhance Field Experiences for Pre-Service Special Education Teachers.

17. The use of virtual learning environment (VLE) and social network site (SNS) hosted forums in higher educationA preliminary examination.

18. Enhancing student research through a virtual participatory action research project: Student benefits and administrative challenges.

19. Virtually there – transforming gifted education through new technologies, trends and practices in learning, international communication and global education.

20. The Impact of Immersive Virtual Reality on Educators' Awareness of the Cognitive Experiences of Pupils with Dyslexia.

21. Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life.

22. Commentary: Virtual Planning.

23. To Colour the Virtual World - Difficulties in Visualizing Spatial Colour Appearance in Virtual Environments.

24. Teaching/learning Architectural Design based on a Virtual Learning Environment.

25. Preparing for Second Life: Two Teacher Educators Reflect on their Initial Foray into Virtual Teaching and Learning.

26. 'Interface: Virtual Environments in Art, Design and Education': A report on a conference exploring VLEs in art and design education.

27. Teaching with game-based learning management systems: Exploring a pedagogical dungeon.

28. Integrating an educational 3D game in Moodle.

29. The usability of a commercial game physics engine to develop physics educational materials: An investigation.

30. The Potential and Uniqueness of Virtual Environments for Education.

31. The Homeless Professor in Second Life.

32. Online Threaded Discussions: Purposes, Goals, and Objectives.

33. The Development of a Virtual Dinosaur Museum.

34. Virtual Reality as Assistive Technology.

35. Immersive protein gaming for bio edutainment.

36. Simulating pattern design and layout for group calisthenics and eurhythmics.

37. Fast Times and Digital Literacy: Participation Roles and Portfolio Construction Within Instant Messaging.

38. Knowledge Building by Full Integration With Virtual Reality Environments, and Its Effects on Personal and Social Life.

39. Editorial Overview.

40. Editorial Overview.

42. Editorial Overview.

43. DOES EDUCATION PAY IN DOLLARS AND CENTS?

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