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604 results on '"COGNITIVE learning"'

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1. Multidimensional Framing of Environments Beyond Blocks and Texts in K–12 Programming.

2. When stimulus variability accelerates the learning of task knowledge in adults and school-aged children.

3. Investigating the Effects of Artificial Intelligence-Assisted Language Learning Strategies on Cognitive Load and Learning Outcomes: A Comparative Study.

4. Changes in the socially shared regulation, academic emotions, and product performance in venue-based collaborative learning.

5. Competence in (meta-)cognitive learning strategies during help-seeking to overcome knowledge-related difficulties.

6. Effects of embedded questions in pre-class videos on learner perceptions, video engagement, and learning performance in flipped classrooms.

7. The Efficacy of Artificial Intelligence-Enabled Adaptive Learning Systems From 2010 to 2022 on Learner Outcomes: A Meta-Analysis.

8. Features of Experiential Learning Environments in Relation to Generic Learning Outcomes in Higher Education: A Scoping Review.

9. Statistical Learning Facilitates Access to Awareness.

10. Instructional approach and acquisition of mathematical proficiency: Theoretical insights from learning by comparison and cognitive load theory.

11. Integrating affection, emotion, and aesthetics into a General Theory of Learning.

12. The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis.

13. A Large-Scale Study of Students' E-Service-Learning Experiences and Outcomes During the Pandemic.

14. The modern classroom chair: Exploring the 'coercive design' of contemporary schooling.

15. Learning as an epistemic activity / El aprendizaje como actividad epistémica.

16. Attentional engagement and strategic responses to discontinuous environmental change: Evidence from the US banking industry.

17. Cognitive load reduction strategies in questionnaire design.

18. A Flipped Systematic Debugging Approach to Enhance Elementary Students' Program Debugging Performance and Optimize Cognitive Load.

19. Multilingual learning and cognitive restructuring: The role of audiovisual media exposure in Cantonese–English–Japanese multilinguals' motion event cognition.

20. How Students Use Learning Analytics Dashboards in Higher Education: A Learning Performance Perspective.

21. Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners.

22. Framing the area: An efficient approach for avoiding visual interference and optimising visual search in adolescents.

23. The Relationships Among Emotions, Self-Efficacy, and Engagement in Virtual Reality-Assisted Foreign Language Learning: A Social Cognitive Theory-Based Study.

24. Proportion of conflict, contingency learning, and recency effects in a Stroop task.

25. Multimedia Design for Learning: An Overview of Reviews With Meta-Meta-Analysis.

26. Partisanship as Cause, Not Consequence, of Participation.

27. Learning About the Effects of Alert Uncertainty in Attack and Defend Decisions via Cognitive Modeling.

28. Exploring the Relationship Between Social Interaction, Cognitive Processing and Learning Achievements in a MOOC Discussion Forum.

29. The Consistency of Expectations: An Analysis of Learning Objectives Within Cognitive Assessment Course Syllabi.

30. Cognitive Learning Assessment Based on FAHP and RSM: A Case Study of Introduction to Network course.

31. The Relationship Between Teacher Non-Verbal Communication and Student Behavior: A Cross-National Perspective.

32. Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game.

33. Creative Dance as Experiential Learning in State Primary Education: The Potential Benefits for Children.

34. Rapid Intensive Care Unit Onboarding in Response to a Pandemic.

35. Stimulus novelty, task demands, and strategy use in episodic memory.

36. Preliminary Verification of Instructional Humor Processing Theory: Mediators Between Instructor Humor and Student Learning.

37. Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review.

38. Conscientiousness in Game-Based Learning.

39. College Students' Cognitive Learning Outcomes in Technology-Enabled Active Learning Environments: A Meta-Analysis of the Empirical Literature.

40. Body Involvement in Video Gaming as a Support for Physical and Cognitive Learning.

41. Influence of Students' Learning Style, Sense of Presence, and Cognitive Load on Learning Outcomes in an Immersive Virtual Reality Learning Environment.

42. Putting Effort Into Infant Cognition.

43. Development and Evaluation of Mindtool-Based Blogs to Promote Learners' Higher Order Cognitive Thinking in Online Discussions: An Analysis of Learning Effects and Cognitive Process.

44. Division-I Student-Athletes' Affective and Cognitive Responses to Receiving Confirmation From Their Head Coach.

45. Asking the Right Questions: Using Reflective Essays for Experiential Assessment.

46. EXPECTATION VERSUS REALITY: POLITICAL EXPEDIENCY AND IMPLEMENTATION OF RIGHT TO INFORMATION LAWS.

47. The potential of cognitive think-aloud protocols for educational action-research.

49. Peer Tutoring to Facilitate Cognitive Diffusion of English as a Foreign Language Learning: Using Speech Translation and Shadowing in Familiar Authentic Contexts.

50. Does task-irrelevant colour information create extraneous cognitive load? Evidence from a learning task.

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