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51 results on '"Mark Chignell"'

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1. Dealing with Problematic Asymmetries in Caregiving Relationships: A Role for Social Robots?

2. How Well Do Privacy-Protective Behaviours Age? The Prevalence of Privacy Heuristics Among Older Adults

3. Patient Safety Challenges in the Pandemic: Applying Human Factors Principles to Embed Patient Safety and Experience at the Clinical Front Line

4. Human Factors in Interactive Machine Learning: A Cybersecurity Case Study

5. Reshaping Human Factors Education in Times of Big Data: Practitioner Perspectives

6. Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience?

7. Student Perspectives on Changing Requirements for Human Factors Engineering Education

8. Can Cognitive Assessment Games Save Us From Cognitive Decline?

9. Evaluating and Motivating Activation in Long Term Care: Lessons From a Pilot Study

10. Beauty and the Beastly Search: Finding Luxury in a Product Hierarchy

11. A Person-Centered Design Framework for Serious Games for Dementia

12. Flattening the Curve of Cognitive Decline: A Survey of Cognitive Interventions for People Living with Dementia

13. Challenges to Human Drivers in Increasingly Automated Vehicles

14. Memories of Video: Impact of Sequencing on Rated Technical Quality for Viewed and Visualized Disruptions

15. A Longitudinal Study on Quality of Experience (QoE) measures to predict customer’s Likelihood to Recommend (L2R) a service

16. Immersiveness and Perceptibility of Convex and Concave Displays

17. Gait-Guided Adaptive Interfaces: Managing Cognitive Load In Older Users

18. Testing the Effects of Peak, End, and Linear Trend on Evaluations of Online Video Quality of Experience

19. A System for Rewarding Physical and Cognitive Activity in People with Dementia

20. Ambient Activity Technologies for Managing Responsive Behaviours in Dementia

21. Assessment of Technical Quality of Online Video Using Visualization in Place of Experience

22. Tablet-Based Frailty Assessments in Emergency Care for Older Adults

23. Improving the Ergonomics of Cognitive Assessment with Serious Games

24. Combining Speed and Accuracy into a Global Measure of Performance

25. Sensitivity of a Voluntary Interruption of Occlusion Measure to Cognitive Distraction During a Pedal Tracking Task

26. Looking or Listening?

27. Measuring the Emotional Impacts of Multimedia eHealth

28. Affective Interaction

29. Sliders Rate Valence but not Arousal: Psychometrics of Self-Reported Emotion Assessment

30. Driving Under the Influence of Phones: The Importance of Cognitive Ability and Cognitive Style on Interruption-Related Performance

31. Congruency between Visual and Auditory Displays on Spatial Tasks Using Different Reference Frames

32. Improving the Usability and Effectiveness of Online Learning: How Can Avatars help?

33. Physician Responses to Handheld Presentation of Clinical Evidence: Analysis of Group Differences

34. The Privacy Attitudes Questionnaire (PAQ): Initial Development and Validation

35. How Good is Search Engine Ranking? a Validation Study with Human Judges

36. Profiling Users of a Unified Communication Service: Understanding Communication Traits and Styles

37. Dynamic Hypertext Benefits Novices in Question Answering

38. An Exploration in the Design Space of Three Dimensional Hierarchies

39. The Missing Link? Comparison of Manual and Automated Linking in Hypertext Engineering

41. Cognitive Processes during Instrument Landing

42. Experimental Evaluations of a Model of Mental Workload

43. Cognitive Engineering Issues in the Design of a Knowledge-Based Information Retrieval System

45. Strategic Issues in Knowledge Engineering

46. Practical Problems Associated with the Use of Cluster Analysis

47. Mental Models: A Fifth Paradigm?

49. Browsing Models for Hypermedia Databases

50. Integration of the Cognitive and Physical Aspects of the Human-Machine Interface

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