21 results on '"Live video"'
Search Results
2. My video coach - a phenomenographic interpretation of athlete perceptions of coaching through a live video feed
- Author
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Blake Bennett
- Subjects
Live video ,Health (social science) ,Social Psychology ,business.industry ,Interpretation (philosophy) ,media_common.quotation_subject ,05 social sciences ,Applied psychology ,Physical Therapy, Sports Therapy and Rehabilitation ,030229 sport sciences ,Coaching ,03 medical and health sciences ,0302 clinical medicine ,Information and Communications Technology ,ComputerApplications_MISCELLANEOUS ,Perception ,0502 economics and business ,Phenomenography ,Psychology ,business ,050212 sport, leisure & tourism ,media_common - Abstract
Despite the numerous reported benefits of implementing technology-enhanced learning (TEL) strategies in sport coaching, and advancements in the ‘user-friendliness’ of technologies available to huma...
- Published
- 2020
3. Using Live Video Streaming in Online Tutoring: Exploring Factors Affecting Social Interaction
- Author
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Man Wu and Qin Gao
- Subjects
Human-Computer Interaction ,Live video ,Multimedia ,Computer science ,ComputingMilieux_COMPUTERSANDEDUCATION ,Online tutoring ,Human Factors and Ergonomics ,computer.software_genre ,computer ,Social relation ,Computer Science Applications - Abstract
The growth of live video streaming (LVS) technology provides new possibilities for online tutoring in that it accommodates a massive number of learners simultaneously. Questions still exist, howeve...
- Published
- 2019
4. Can You Easily Perceive the Local Environment? A User Interface with One Stitched Live Video for Mobile Robotic Telepresence Systems
- Author
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Yunde Jia, Yuwei Wu, Yanmei Dong, and Weichao Shen
- Subjects
Live video ,Computer science ,05 social sciences ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Human Factors and Ergonomics ,Computer Science Applications ,Human-Computer Interaction ,Human–computer interaction ,0502 economics and business ,Robot ,Local environment ,050211 marketing ,0501 psychology and cognitive sciences ,User interface ,050107 human factors - Abstract
Many existing mobile robotic telepresence systems have equipped with two cameras, one is a forward-facing camera for video communication, and the other is a downward-facing camera for robot navigat...
- Published
- 2019
5. Safety, feasibility, and effectiveness of virtual pulmonary rehabilitation in the real world
- Author
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Trystan Wyn Sion, Claire Hurlin, Michelle Dunning, Rebekah Mills-Bennet, Liam Knox, Carol-Anne Davies, Vicky Stevenson, Kerrie Phipps, and Keir Lewis
- Subjects
medicine.medical_specialty ,Live video ,COPD ,Telemedicine ,business.industry ,medicine.medical_treatment ,Staffing ,Attendance ,General Medicine ,medicine.disease ,Zip code ,03 medical and health sciences ,0302 clinical medicine ,030228 respiratory system ,Lung disease ,Physical therapy ,medicine ,Pulmonary rehabilitation ,030212 general & internal medicine ,business - Abstract
Purpose To assess the feasibility, safety, and effectiveness of a VIrtual PulmonAry Rehabilitation (VIPAR) program in a real-world setting. Patients and methods Twenty-one patients with stable chronic lung disease at a spoke site received (VIPAR) through live video conferencing with a hub where 24 patients were receiving 14 sessions of standard, outpatient, multi-disciplinary pulmonary rehabilitation (PR) in a hospital. We studied three such consecutive PR programs with 6-10 patients at each site. The hub had a senior physiotherapist, occupational therapist, exercise assistant, and guest lecturer, and the spoke usually had only an exercise instructor and nurse present. Uptake, adverse events (AEs), and early clinical changes were compared within and between groups. Travel distances were estimated using zip codes. Results Mean attendance was 11.0 sessions in the hub and 10.5 sessions in the spoke (P=0.65). There was a single (mild) AE (hypoglycemia) in all three hub programs and no AEs in the three spoke programs. Mean COPD Assessment Test scores improved from 25.3 to 21.5 in the hub (P
- Published
- 2019
6. The impact of live video streaming on online purchase intention
- Author
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Cheng Luo, Min Zhang, Fang Qin, and G. Alan Wang
- Subjects
Live video ,Digital marketing ,Multimedia ,Computer science ,business.industry ,Strategy and Management ,05 social sciences ,computer.software_genre ,ComputingMilieux_GENERAL ,Management of Technology and Innovation ,0502 economics and business ,050211 marketing ,business ,computer - Abstract
E-retailers are embracing new digital marketing strategies to provide more authentic information to their customers. This research examines the impact of live video streaming (LVS), defined as broa...
- Published
- 2019
7. Thee Commons: Psychedelic Cumbia Punk from East Los Angeles
- Author
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Jack Sample
- Subjects
Live video ,media_common.quotation_subject ,General Medicine ,Art ,Commons ,Punk ,media_common ,Visual arts - Abstract
Thee Commons sat patiently in their backstage trailer, sipping beer and watching eight screens with eight different live video feeds of performances occurring elsewhere on the festival grounds. The...
- Published
- 2018
8. Multilevel Hierarchical Caching for Efficient Wireless Video Distribution
- Author
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Sachin Umrao, Navrati Saxena, and Abhishek Roy
- Subjects
Live video ,business.industry ,Computer science ,Wireless video ,05 social sciences ,False sharing ,050801 communication & media studies ,020206 networking & telecommunications ,02 engineering and technology ,Computer Science Applications ,Theoretical Computer Science ,0508 media and communications ,Wireless broadband ,0202 electrical engineering, electronic engineering, information engineering ,Cellular network ,Electrical and Electronic Engineering ,business ,5G ,Computer network - Abstract
To endure the escalating demand of wireless broadband applications such as high-definition videos, live video streaming in 4G/beyond 4G cellular networks (5G), Device-to-Device (D2D) communication ...
- Published
- 2016
9. New interaction modes for rich panoramic live video experiences
- Author
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Arvid Engström, Nico Verzijp, Goranka Zoric, Louise Barkhuus, and Javier Ruiz-Hidalgo
- Subjects
Live video ,Engineering ,Multimedia ,business.industry ,Digital video ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,General Social Sciences ,computer.software_genre ,Human-Computer Interaction ,Arts and Humanities (miscellaneous) ,Transfer (computing) ,Developmental and Educational Psychology ,Bandwidth (computing) ,business ,Interactive television ,computer - Abstract
The possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content acro...
- Published
- 2014
10. Getting real: the authenticity of remote labs and simulations for science learning
- Author
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David N. Rapp, Kemi Jona, Megan Sauter, Michael Downing, and David H. Uttal
- Subjects
Live video ,Multimedia ,Higher education ,Computer science ,business.industry ,Distance education ,Scientific experiment ,computer.software_genre ,Science education ,Education ,Task (project management) ,Web based learning ,ComputingMilieux_COMPUTERSANDEDUCATION ,Science learning ,business ,computer - Abstract
Teachers use remote labs and simulations to augment or even replace hands-on science learning. We compared undergraduate students’ experiences with a remote lab and a simulation to investigate beliefs about and learning from the interactions. Although learning occurred in both groups, students were more deeply engaged while performing the remote lab. Remote lab users felt and behaved as though they completed a real scientific experiment. We also examined whether realistic visualizations improved the psychological and learning experiences for each lab. Students who watched live video of the device collecting their data in the remote lab felt most engaged with the task, suggesting that it is the combination of the realistic lab and realistic video that was of the greatest benefit.
- Published
- 2013
11. The role of live video capture production in the development of student communication skills
- Author
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Michael O'Donoghue and Thomas A. Cochrane
- Subjects
Medical education ,Live video ,Video production ,Higher education ,business.industry ,Computer science ,media_common.quotation_subject ,Education ,Presentation ,Software ,Engineering education ,Pedagogy ,ComputingMilieux_COMPUTERSANDEDUCATION ,Media Technology ,Production (economics) ,Communication skills ,business ,media_common - Abstract
Civil and natural resources engineering students at the University of Canterbury, New Zealand, take specific courses requiring small group research projects and the presentation of findings to staff and peers. Although one of the aims of these presentations is to assist in the development of the students’ communication skills, staff have raised concerns over their effectiveness for this purpose. The Virtual‐i Presenter (ViP) software was created to allow students to pre‐record and review their presentations through live video capture synchronised to a slide presentation. With no video‐editing facility available, students were required to repeat recordings which they judged unsatisfactory before submitting their work for staff and peer review. This article reports on the experience and outcomes from 97 students in two groups using the ViP software. Few students reported the lack of video‐editing facilities problematic. Eighty per cent of the students using the software reported a positive experience with a...
- Published
- 2010
12. Self‐recognition in live videos by young children: does video training help?
- Author
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Helen Skouteris and Defne Demir
- Subjects
Live video ,Social Psychology ,Multimedia ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Developmental and Educational Psychology ,Training (meteorology) ,Video technology ,Self recognition ,Psychology ,computer.software_genre ,Pediatrics ,computer ,Test (assessment) - Abstract
The overall aim of the experiment reported here was to establish whether self‐recognition in live video can be facilitated when live video training is provided to children aged 2–2.5 years. While the majority of children failed the test of live self‐recognition prior to video training, more than half exhibited live self‐recognition post video training. Children who failed the live video self‐recognition tasks passed the test of mirror self‐recognition. The findings are discussed in light of a video deficit and the potential role of pre‐test training in facilitating self‐recognition in live video by young children.
- Published
- 2010
13. Methods to Detect Road Features for Video-Based In-Vehicle Navigation Systems
- Author
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Jong-Hyun Park, Seong Ik Cho, Kisung Lee, Soon Young Park, Jeong-Ho Park, Kyoung-Ho Choi, and Seong Hoon Kim
- Subjects
Live video ,Computer science ,business.industry ,Applied Mathematics ,Aerospace Engineering ,Bayesian network ,Computer Science Applications ,Support vector machine ,Control and Systems Engineering ,Road surface ,Automotive Engineering ,In vehicle ,Computer vision ,Artificial intelligence ,Car navigation systems ,business ,Video based ,Software ,Intersection (aeronautics) ,Information Systems - Abstract
Understanding road features such as position and color of lane markings in a live video captured from a moving vehicle is essential in building video-based car navigation systems. In this article, the authors present a framework to detect road features in 2 difficult situations: (a) ambiguous road surface conditions (i.e., damaged roads and occluded lane markings caused by the presence of other vehicles on the road) and (b) poor illumination conditions (e.g., backlight, during sunset). Furthermore, to understand the lane number that a driver is driving on, the authors present a Bayesian network (BN) model, which is necessary to support more sophisticated navigation services for drivers such as recommending lane change at an appropriate time before turning left or right at the next intersection. In the proposed BN approach, evidence from (1) a computer vision engine (e.g., lane-color detection) and (2) a navigation database (e.g., the total number of lanes) was fused to more accurately decide the lane numb...
- Published
- 2010
14. Delayed self-recognition in 2.5-year-old children: Evidence of a restricted sense of self?
- Author
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Kelly Searl, Helen Skouteris, and Laura Boscaglia
- Subjects
Preschool child ,Live video ,Social Psychology ,media_common.quotation_subject ,Psychology of self ,Self recognition ,Self-image ,Developmental psychology ,Task (project management) ,Personal identity ,Developmental and Educational Psychology ,Personality ,Psychology ,Cognitive psychology ,media_common - Abstract
In two experiments, we explored whether 2.5-year-olds can use delayed video information to locate objects placed somewhere covertly after first being given pre-test video experience. Our findings revealed that children had little difficulty passing a surprise-object task, that is, a teddy bear hidden in a box that was placed behind the child and hence only visible in the delayed video. In contrast, the children did not pass the surprise-mark task or delayed self-recognition (DSR) task, even with pre-test video training. Similarly, delayed self-image experience and pre-test video training did not facilitate DSR performance in 2.5-year-olds. Children were also just as likely to fail a live video self-recognition task, suggesting that object-retrieval tasks pertaining to self using video information are difficult for children at this age. The findings are discussed in light of possible changes in representational capabilities; the implications for the development of a temporally extended self are also noted.
- Published
- 2009
15. Has Video Killed the theatre star? some German responses
- Author
-
Marvin Carlson
- Subjects
German ,Live video ,Visual Arts and Performing Arts ,media_common.quotation_subject ,Trilogy ,language ,Performance art ,Art ,Performing arts ,language.human_language ,Visual arts ,media_common - Abstract
A number of leading German theatre artists have in recent years pursued extensive experimentation with the interaction of the live body and various technologies. This has profoundly affected both traditional conceptions of theatrical space and of the body of the performer. This essay focuses upon the effects of phenomenological interplay between physical and virtual bodies in recent productions by Frank Castorf, Rene Pollesch at the Volksbuhne and the associated Prater in Berlin. The incorporation of live video into performance began in a relatively modest manner in Castorf productions of the late 1980s, but by the end of the century had become one of the leading characteristics of Castorf's work, especially in his major adaptations of Dostoevsky and Bulgakov. In the opening years of the new century Pollesch brought such work to similar prominence at the Volksbuhne's experimental annex, the Prater, with his highly acclaimed Prater Trilogy of 2001. More recent productions, such as Pollesch's 2003 ...
- Published
- 2008
16. Podcasting is Dead. Long Live Video!
- Author
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Alan J. Cann
- Subjects
World Wide Web ,Science instruction ,Live video ,Multimedia ,Computer science ,Computer software ,Video technology ,General Agricultural and Biological Sciences ,computer.software_genre ,computer ,Electronic learning ,Education - Published
- 2007
17. Studio Classrooms and Student Centered Learning in Traditional Microscopy Courses
- Author
-
Elizabeth King
- Subjects
Cooperative learning ,Class (computer programming) ,Live video ,Multimedia ,Student centered ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,computer.software_genre ,Education ,Test (assessment) ,Facilitator ,Active learning ,ComputingMilieux_COMPUTERSANDEDUCATION ,Mathematics education ,General Earth and Planetary Sciences ,Psychology ,computer ,Studio - Abstract
A studio classroom involves few traditional lectures. Instead it emphasizes collaborative/cooperative learning and active learning. The instructor acts as a facilitator while the students work together to learn. In Geology courses involving petrographic microscopes, engaging students in cooperative learning may be problematic. Microscopy traditionally involves individual students using seperate petrographic microscopes. Digital microscopy using digital cameras to provide live video feed to a video monitor can help change a microscopy lab into a studio-style classroom. Students can work together on labs, teach each other to identify common rock-forming minerals, and piece together geologic histories and environment of formations in a highly collaborative environment. Once students adjust to the classroom environment, studio-style work carries over easily into class activities that don't necessarily involve the microscope. Studio classrooms promote higher test scores and students learn the importance of gro...
- Published
- 2006
18. The Watcher and the Watched: Social Judgments About Privacy in a Public Place
- Author
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Peter H. Kahn, Brian T. Gill, Jennifer Hagman, Rachel L. Severson, and Batya Friedman
- Subjects
Live video ,Public place ,business.industry ,Value sensitive design ,Internet privacy ,Stakeholder ,Human-Computer Interaction ,Harm ,Informed consent ,Psychology ,business ,Construct (philosophy) ,Social psychology ,Public Venue ,Applied Psychology - Abstract
Digitally capturing and displaying real-time images of people in public places raises concerns for individual privacy. Applying principles of Value Sensitive Design, we conducted two studies of people's social judgments about this topic. In Study I, 750 people were surveyed as they walked through a public plaza that was being captured by a HDTV camera and displayed in real-time in the office of a building overlooking the plaza. In Study II, 120 individuals were interviewed about the same topic. Moreover, Study II controlled for whether the participant was a direct stakeholder of the technology (inside the office watching people on the HDTV large-plasma display window) or an indirect stakeholder (being watched in the public venue). Taking both studies together, results showed the following: (a) the majority of participants upheld some modicum of privacy in public; (b) people's privacy judgments were not a one-dimensional construct, but often involved considerations based on physical harm, psychological wellbeing, and informed consent; and (c) more women than men expressed concerns about the installation, and, unlike the men, equally brought forward their concerns whether they were The Watcher or The Watched.
- Published
- 2006
19. Feedback to a prototype self-help computer program for anxiety disorders in adolescents
- Author
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Michael J. Cunningham, Ronald M. Rapee, and Heidi J. Lyneham
- Subjects
Live video ,media_common.quotation_subject ,medicine.medical_treatment ,education ,Geography, Planning and Development ,Advertising ,Cognition ,Management, Monitoring, Policy and Law ,medicine.disease ,Preference ,Self-help ,Group psychotherapy ,Presentation ,medicine ,Anxiety ,medicine.symptom ,Psychology ,Anxiety disorder ,media_common ,Clinical psychology - Abstract
Computer-based therapy is a potential treatment delivery method to help reach many adolescents who have an anxiety disorder but who do not access traditional psychological services. At Macquarie University's Anxiety Research Unit we have developed Cool Teens, a computer-based, self-help program for this audience. The aim of this study was to examine adolescents' presentation ratings, multimedia preferences, and attitudes to a prototype version of the Cool Teens CD-ROM. Nine adolescents who had previously been treated for an anxiety disorder and 13 non-clinical teens used the prototype and completed a feedback questionnaire. Participants rated all multimedia components positively, but showed a preference for live video in some sections. They reported the CD-ROM was easy to use and visually appealing. The adolescents who had previously been through group treatment all reported they would use a program such as Cool Teens either to prepare or to practice following group sessions. Three of these nine participants reported a preference to use a CDROM instead of attending group therapy. We conclude that interactive computer-based cognitive behavioural therapy may be an acceptable method of delivering treatment to some adolescents.
- Published
- 2006
20. Opening Address to the 29th Annual Meeting of the World Federation of Taiwanese Associations (August 3, 2002)
- Author
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Chen Shui-bian
- Subjects
Live video ,Sociology and Political Science ,Presidential system ,Political science ,Media studies ,Library science ,China ,Law - Abstract
The 29th Annual Meeting of the World Federation of Taiwanese Associations (WFTA) began on the morning of August 3, 2002 in Tokyo, Japan. President Chen Shui-bian delivered the opening address to the meeting via live video link from the Presidential Office in Taipei. Lin Jianliang, chairman of the Taiwanese Association of Japan, and Guo Zhongguo, chairman of the WFTA, introduced the participants and chairpersons of Taiwanese associations from various countries to the president through the live video link.
- Published
- 2002
21. Development of Visual Self-Recognition in Infancy
- Author
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Lorraine E. Bahrick and Lisa Moss
- Subjects
Live video ,General Computer Science ,Social Psychology ,Self ,Experimental and Cognitive Psychology ,Self recognition ,Daily exposure ,Visual appearance ,Psychology ,Ecology, Evolution, Behavior and Systematics ,Young infants ,Developmental psychology - Abstract
This research investigated the development of visual self-recognition in infancy. Prior research has investigated infants' self-perception in mirror or live video stimulation in which visual-proprioceptive contingency is available. No research, however, has addressed the young infants' ability to recognize his or her own face on the basis of featural information. Infants of 2, 3, 5, and 8 months of age viewed video films of their own face side by side with that of a peer. The faces were presented under both moving and still conditions. Results indicated that by the age of 3 months, infants discriminated the self from the peer and demonstrated a significant visual preference for the face of the peer. This suggests that infants already are familiar with their own visual appearance by 3 months of age. Given that most infants had received at least daily exposure to their mirror image, it was hypothesized that featural recognition of the self developed through mirror exposure. It was further suggested that vie...
- Published
- 1996
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