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1. From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.

2. Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality.

3. HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes.

4. The Effects of Depth of Knowledge of a Virtual Agent.

5. Classification of Internal and External Distractions in an Educational VR Environment Using Multimodal Features.

6. Tasks Reflected in the Eyes: Egocentric Gaze-Aware Visual Task Type Recognition in Virtual Reality.

7. Efficient and Accurate Semi-Automatic Neuron Tracing with Extended Reality.

8. SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.

9. An Immersive and Interactive VR Dataset to Elicit Emotions.

10. Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.

11. Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality.

12. Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies.

13. TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.

14. Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.

15. A Sense of Urgency on the Sense of Agency: Challenges in Evaluating Agency and Embodiment in Virtual Reality.

16. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality.

17. "As if it were my own hand": inducing the rubber hand illusion through virtual reality for motor imagery enhancement.

18. Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration.

19. RingGesture: A Ring-Based Mid-Air Gesture Typing System Powered by a Deep-Learning Word Prediction Framework.

20. Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment.

21. Collaborative Forensic Autopsy Documentation and Supervised Report Generation Using a Hybrid Mixed-Reality Environment and Generative AI.

22. VisTA-LIVE: A Visualization Tool for Assessment of Laboratories in Virtual Environments.

23. Stress Assessment for Augmented Reality Applications Based on Head Movement Features.

24. VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing.

25. Decoupling Judgment and Decision Making: A Tale of Two Tails.

26. A Survey of Medical Visualization Through the Lens of Metaphors.

27. Speech-Driven Personalized Gesture Synthetics: Harnessing Automatic Fuzzy Feature Inference.

28. PhDs-Portugal has Doctors: A Visualization of Academia Achievements in Portugal From 1970 to 2022.

29. Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation Conflict.

30. A Self-Supervised Network-Based Smoke Removal and Depth Estimation for Monocular Endoscopic Videos.

31. KnowledgeVIS: Interpreting Language Models by Comparing Fill-in-the-Blank Prompts.

32. HazARdSnap: Gazed-Based Augmentation Delivery for Safe Information Access While Cycling.

33. Eliciting Model Steering Interactions From Users via Data and Visual Design Probes.

34. Exploring Mid-Air Hand Interaction in Data Visualization.

35. Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users' Visual Attention and Collision Avoidance in VR.

36. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling.

37. GUESS: GradUally Enriching SyntheSis for Text-Driven Human Motion Generation.

38. Beyond Vision Impairments: Redefining the Scope of Accessible Data Representations.

39. Elucidating Diurnal Patterns in Touch Desire Using Social Media Data Toward Design of Haptic Applications and Displays.

40. Age and Gender Differences in the Pseudo-Haptic Effect on Computer Mouse Operation in a Desktop Environment.

41. Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.

42. Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey.

43. A Visual Environment for Data Driven Protein Modeling and Validation.

44. HVTR++: Image and Pose Driven Human Avatars Using Hybrid Volumetric-Textural Rendering.

45. Visual Illusion Created by a Striped Pattern Through Augmented Reality for the Prevention of Tumbling on Stairs.

46. What Does the Chart Say? Grouping Cues Guide Viewer Comparisons and Conclusions in Bar Charts.

47. IntrinsicNGP: Intrinsic Coordinate Based Hash Encoding for Human NeRF.

48. Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency Evacuation.

49. Interactive Virtual Ankle Movement Controlled by Wrist sEMG Improves Motor Imagery: An Exploratory Study.

50. Exploring Visual-Auditory Redirected Walking Using Auditory Cues in Reality.

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