1. HoloLucination: A Framework for Live Augmented Reality Presentations Across Mobile Devices
- Author
-
Tanya N. Harrison, Linda Nguyen, Robert LiKamWa, and Alireza Bahremand
- Subjects
0209 industrial biotechnology ,020901 industrial engineering & automation ,Computer science ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Immersion (virtual reality) ,020201 artificial intelligence & image processing ,Augmented reality ,02 engineering and technology ,Mobile device ,Mixed reality ,Visualization ,Rendering (computer graphics) - Abstract
We envision that in the future, presentations for business, education, and scientific dissemination can invoke 3D spatial content to immersively display and discuss animated 3-dimensional models and spatial data visualizations to large audiences. At the moment, current frameworks have targeted a highly technical user base, prohibiting the widespread curation of immersive presentations. Furthermore, solutions for real-time multi-user interactions have focused on multiplayer gaming, rather than large format immersive presentation. However, modern mobile devices (smartphones, tablets, headsets) have the capability of rendering virtual models over the physical environment through visual anchors for Augmented Reality (AR). Our ongoing research thrust is to leverage contemporary AR infrastructure to develop an easy-to use tool for users to curate and spatially present augmented presentations to large audiences. In this demo, we have built an Augmented Reality framework that allows users to curate mixed reality presentations. Our framework allows users to prepare a sequential state of animations. At the time of presentation, presenters can invoke the animations to simultaneously occur on HMDs and mobile devices.
- Published
- 2019
- Full Text
- View/download PDF