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2. Depth from Defocus on a Transmissive Diffraction Mask-based Sensor

3. What is a Good Model for Depth from Defocus?

4. Blur Calibration for Depth from Defocus

5. Optimal Camera Parameters for Depth from Defocus

6. Omnistereo Video Textures without Ghosting

7. Integrating immersive 3D worlds and real lab equipment for teaching mechatronics

8. Panoramic stereo video textures

9. Performance of Stereo Methods in Cluttered Scenes

10. Removing Partial Occlusion from Blurred Thin Occluders

11. Planar orientation from blur gradients in a single image

12. A Cue to Shading: Elongations near Intensity Maxima

14. Two-frame frequency-based estimation of local motion parallax direction in 3D cluttered scenes

15. Can Lucas-Kanade be used to estimate motion parallax in 3D cluttered scenes?

16. The Reverse Projection Correlation Principle for Depth from Defocus

17. Motion Parallax without Motion Compensation in 3D Cluttered Scenes

18. Hardware-Accelerated Simulated Radiography

19. Seeing Around Occluding Objects

20. Ultrabroadband spectral transfer in extended focal zones: truncated few-cycle Bessel-Gauss beams

21. Characterization of ultrashort pulses with spatio-temporal and angular resolution

22. Estimating camera motion through a 3D cluttered scene

23. Towards accurate recovery of shape from shading under diffuse lighting

24. A ray-based computational model of light sources and illumination

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