43 results on '"Paredes, Hugo"'
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2. Proposal of a Context-aware Task Scheduling Algorithm for the Fog Paradigm
3. Context-aware task scheduling slgorithm for the Fog paradigm: a model proposal
4. Uncovering the Potential of Cognitive Personalization for UI Adaptation in Crowd Work
5. Crowd and Urban Storytelling: Evaluating a Collective Intelligence Model to Support Discussions about the City
6. Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery
7. Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
8. Towards a Human-AI Hybrid Framework for Inter-Researcher Similarity Detection
9. AuthCrowd: Author Name Disambiguation and Entity Matching using Crowdsourcing
10. Crowdsourcing Urban Narratives for a Post-Pandemic World
11. Scientometric Research Assessment of IEEE CSCWD Conference Proceedings: An Exploratory Analysis from 2001 to 2019
12. A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
13. A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled Scientometrics
14. Gait Pattern Analysis with Accelerometer Data From a Smartphone in PAD Patients
15. Job Scheduling in Fog Paradigm - A Proposal of Context-aware Task Scheduling Algorithms
16. Survey on Job Scheduling in Cloud-Fog Architecture
17. Towards Hybrid Crowd-AI Centered Systems: Developing an Integrated Framework from an Empirical Perspective
18. Development of a Crowd-Powered System Architecture for Knowledge Discovery in Scientific Domains
19. Interactive audio novel: A Story and Usability preliminary study
20. Data Quality Improvement in Crowdsourcing Systems by Enabling A Positive Personal User Experience
21. The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study
22. Prototyping an autonomous system to stimulate the interaction and preserve the elderly's social bonds: Development of a prototype to validate the interaction model
23. The usage of telepresence robots to support the elderly
24. All (of us) can Help: Inclusive crowdfunding research trends and future challenges
25. Mobile devices to monitor physical activity and health data
26. UPPERCARE: A community aware environment for post-surgical musculoskeletal recovery of elderly patients
27. Autonomous systems to support social activity of elderly people a prospective approach to a system design
28. Integrating Virtual Worlds with Learning Management Systems: The MULTIS Approach
29. Obstacle detection and avoidance module for the blind
30. Introduction to the Wearables and Quantified Self Minitrack
31. Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture
32. A Communication Channels Dynamic Switching Model for Always-Connected Availability of Service Oriented Mobile Applications
33. Fitting three dimensional virtual worlds into CSCW
34. Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices
35. Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance
36. Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college
37. An approach about health games to social network environment
38. Social interaction regulation in virtual web environments using the Social Theatres model
39. PaperFlow/R: A cooperative environment for the conception and production of scientific publications
40. Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
41. SAGA reloaded: Towards a generic platform for developing cooperative applications
42. Development of platform-independent multi-user choreographies for virtual worlds based on ontology combination and mapping.
43. Navigation module of Blavigator prototype.
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