38 results on '"Maes, Pattie"'
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2. Fascia Ecosystem: A Step Forward in Sleep Engineering and Research
3. Galea: A physiological sensing system for behavioral research in Virtual Environments
4. AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning
5. Galea: A physiological sensing system for behavioral research in Virtual Environments
6. Modeling Real-World Affective and Communicative Nonverbal Vocalizations From Minimally Speaking Individuals.
7. Assessing Internal and External Attention in AR using Brain Computer Interfaces: A Pilot Study
8. Uncertainty-Aware Boosted Ensembling in Multi-Modal Settings
9. DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music
10. The temporal limits of agency for reaching movements in augmented virtuality
11. Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts.
12. Understanding AAC Usage and Needs through a Web Survey with Device Users and Families
13. Wearable Lab on Body: Combining Sensing of Biochemical and Digital Markers in a Wearable Device
14. AttentivU: a Biofeedback Device to Monitor and Improve Engagement in the Workplace
15. An Exploration of Form Factors for Sleep-Olfactory Interfaces
16. Gut-Brain Computer Interfacing (GBCI) : Wearable Monitoring of Gastric Myoelectric Activity
17. Real-time Smartphone-based Sleep Staging using 1-Channel EEG
18. AttentivU: A Wearable Pair of EEG and EOG Glasses for Real-Time Physiological Processing
19. Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG
20. Words in Motion: Kinesthetic Language Learning in Virtual Reality
21. BioEssence: A Wearable Olfactory Display that Monitors Cardio-respiratory Information to Support Mental Wellbeing
22. Promoting relaxation using virtual reality, olfactory interfaces and wearable EEG
23. DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music
24. The temporal limits of agency for reaching movements in augmented virtuality
25. Wearable Motion-Based Heart Rate at Rest: A Workplace Evaluation.
26. Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces.
27. EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context
28. Robotic Symbionts: Interweaving Human and Machine Actions.
29. Data-objects: Re-designing everyday objects as tactile affective interfaces
30. Penetra3D: A penetrable, interactive, 360-degree viewable display
31. nARratives of augmented worlds
32. Just-in-Time Social Cloud: Computational Social Platform to Guide People's Just-in-Time Decisions
33. SixthSense: Integrating information and the real world
34. Keynote speaker, sixthsense: Integrating information and the real world
35. The Wise Chisel: The Rise of the Smart Handheld Tool.
36. No Bad Dogs: Ethological Lessons for Learning in Hamsterdam.
37. A BOTTOM-UP MECHANISM FOR BEHAVIOR SELECTION IN AN ARTIFICIAL CREATURE.
38. Modeling Adaptive Autonomous Agents.
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