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373 results on '"Komura"'

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1. Heterogeneous Oxide Semiconductor FETs Comprising Planar FET and Vertical Channel FETs Monolithically Stacked on Si CMOS, Enabling 1-Mbit 3D DRAM

5. 1Mbit 1T1C 3D DRAM with Monolithically Stacked One Planar FET and Two Vertical FET Heterogeneous Oxide Semiconductor layers over Si CMOS

9. Soft- and Hard-Error Radiation Reliability of 228 KB $3\mathrm{T}+1\mathrm{C}$ Oxide Semiconductor Memory

12. FaceFormer: Speech-Driven 3D Facial Animation with Transformers

13. Optimal Cell Structure/Operation Design of 3D Semicircular Split-gate Cells for Ultra-high-density Flash Memory

17. Production of a Small-sized Tandem Rotor Aircraft with Two Tiltable Coaxial Rotors and Its Experiments

18. Relationship-Based Point Cloud Completion.

20. Prototyping evaluation of CYPHONIC: Overlay network technology for Cyber-Physical communication

21. Performance evaluation of shared library supporting multi-platform for overlay network protocol

22. Reconstruction of Dexterous 3D Motion Data From a Flexible Magnetic Sensor With Deep Learning and Structure-Aware Filtering.

25. 28 GHz Antenna-Array-Integrated Module with Built-In Filters in LTCC Substrate

26. Elucidation of Velvet Hand Illusion using LABNIRS toward a New Haptic Display

27. Control method of kinesthetic illusion using natural frequency of tendon toward compact rehabilitation devices

28. The Effects of Tactile Gestalt on Generating Velvet Hand Illusion

29. Learning Whole-Body Motor Skills for Humanoids

30. Security Education Using Gamification Theory

31. Stimulation Conditions to Generate Velvet Hand Illusion through a Dot-matrix Display

32. Effect of security education using KIPS and gamification theory at KOSEN

37. Vortex Transitional Memory Developed with Nb 4-Layer, 10-kA/cm(2) Fabrication Process

38. Vortex Transitional Memory Developed with Nb 4-Layer, 10-kA/cm(2) Fabrication Process

39. Vividness control of KI with variations in visual stimulus patterns

40. Practical security education on operational technology using gamification method

41. Emergence of human-comparable balancing behaviours by deep reinforcement learning

42. Voxel-based irregularity age map (IAM) for brain's white matter hyperintensities in MRI

43. New readout and data-acquisition system for reducing dead time in the Gamma Ray Compton Telescope

44. Ball juggling robot system controlled by high-speed vision

45. Effects of active or passive touch on perception precision of edge direction using tactile mouse exhibiting convex dot-patterns on the palm

46. Localization and Completion for 3D Object Interactions.

47. Skeleton Filter: A Self-Symmetric Filter for Skeletonization in Noisy Text Images.

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