1. Interaction between virtual scene based on Kinect and Unity3D
- Author
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Hou-Ju Zhang, Xiu-Ying Shi, Rongli Gai, Jianjun Peng, and Ji-Ping Li
- Subjects
Computer science ,business.industry ,05 social sciences ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,02 engineering and technology ,Solid modeling ,Virtual reality ,Object (computer science) ,Behavior recognition ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Computer vision ,Artificial intelligence ,business ,050203 business & management ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
In order to study the Kinect and Unity3D combined with the deeper application, based on the use of Kinect to identify the body and made a new attempt for the binding of Unity3D. Using Kinect to get the dynamic behavior in the scene of the human body, to achieve control of the Unity object in the scene. Build the virtual scene in Unity3D platform. The test shows that the use of Kinect for human behavior recognition and fast response, high accuracy. Otherwise, the use of Unity3D as a platform of virtual scene is fast and convenient, the combination is very suitable for the target system in various industries.
- Published
- 2017