31 results on '"Isotani, Seiji"'
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2. Modeling students’ flow experience through data logs in gamified educational systems
3. Automating Gamification Personalization to the User and Beyond.
4. Detecting Behavioral Trajectories in Continued Education Online Courses
5. A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
6. Narrative for Gamification in Education: Why Should you Care?
7. The Effects of Ontology-Based Gamification in Scripted Collaborative Learning
8. A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions
9. Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping
10. The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math
11. AIMED: Agile, Integrative and Open Method for Open Educational Resources Development
12. Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS)
13. Infographics or Graphics+Text: Which Material is Best for Robust Learning?
14. Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks
15. Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics
16. OntoSoft Process: Towards an Agile Process for Ontology-Based Software
17. Quality Evaluation of Web-Based Educational Software: A Systematic Mapping
18. A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software
19. Affective States in CSCL Environments: A Systematic Mapping of the Literature
20. Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics.
21. A Systematic Review on the Use of Ontologies in Requirements Engineering
22. Interactive Geometry Goes Mobile with GeoTouch
23. Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
24. Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study
25. Towards an Ontological Infrastructure for Content Modeling and Personalization
26. Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools
27. Work in progress — A framework for building Interactive Learning Modules
28. Work in progress — Enhancing Interactive Geometry Systems with intelligent tutoring features
29. Personalization of Gamification in Collaborative Learning Contexts using Ontologies.
30. Ontology Driven Software Engineering: A Review of Challenges and Opportunities.
31. Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL.
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