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1. Development and Validation of the Engineering Computational Thinking Diagnostic for Undergraduate Students

2. Analysis of Attrition Studies Within the Computer Sciences

3. Decoding Reinforcement Learning for Newcomers

4. A Deep Learning-Based Experiment on Forest Wildfire Detection in Machine Vision Course

5. Collaborative Working Spheres for Global Software Development Education During the COVID-19 Pandemic: An International Experience

6. Computer Engineering Education.

7. From a National Meeting to an International Conference: A Scientometric Case Study of a Finnish Computing Education Conference

8. Effective Reskilling of Foreign-Born People at Universities - The Software Development Academy

9. Computing Education Research Compiled: Keyword Trends, Building Blocks, Creators, and Dissemination

10. Identifying Difficulties of Software Modeling Through Class Diagrams: A Long-Term Comparative Analysis

11. Project moveSMART: When Physical Education Meets Computational Thinking in Elementary Classrooms.

12. Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?

13. Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance.

14. Elementary School Pupils’ Mental Models Regarding Robots and Programming.

15. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

16. A Systematic Mapping of the Classification of Open Educational Resources for Computer Science Education in Digital Sources.

17. Block-Based Object-Oriented Programming.

18. Effects of a Block-Based Scaffolded Tool on Students’ Introduction to Hierarchical Data Structures.

19. A Systematic Mapping of Introductory Programming Languages for Novice Learners

20. EEG Activities During Program Comprehension: An Exploration of Cognition

21. Bringing Synchrony and Clarity to Complex Multi-Channel Data: A Learning Analytics Study in Programming Education

22. Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming

23. Automatic Creativity Measurement in Scratch Programs Across Modalities.

24. Building a Comprehensive Automated Programming Assessment System

25. CrownLabs—A Collaborative Environment to Deliver Remote Computing Laboratories

26. Emerging Hardware Prototyping Technologies as Tools for Learning

27. Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering

28. Increasing Students’ Responsibility and Learning Outcomes Using Partial Flipped Classroom in a Language Processors Course

29. Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.

30. Integrating Cybersecurity and Artificial Intelligence Research in Engineering and Computer Science Education.

31. Scenario-Based Algorithmics: Coding Algorithms by Automatic Composition of Separate Concerns.

32. Predicting Students’ Difficulties From a Piece of Code.

33. Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting

34. Data Mining Framework to Analyze the Evolution of Computational Thinking Skills in Game Building Workshops

35. Students’ and Instructors’ Perceptions of Five Different Active Learning Strategies Used to Teach Software Modeling

36. Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education

37. Not Teaching Software Engineering Standards to Future Software Engineers-Malpractice?

38. Clustering Introductory Computer Science Exercises Using Topic Modeling Methods.

39. A Systematic Map for Improving Teaching and Learning in Undergraduate Operating Systems Courses

40. An Exploration of Black Students Interacting With Computing College and Career Readiness Vlog Commentary Social Media Influencers.

41. Negotiating Equity Priorities Within Systems Change: A Case Study of a District-Level Initiative to Implement K12 Computer Science Education.

42. Understanding How to Engage Black HS Boys in Computer Science Through Tech Innovation and Entrepreneurship.

43. Tiered Assignments in Lab Programming Sessions: Exploring Objective Effects on Students’ Motivation and Performance.

44. Syntactic and Semantic Analysis for Extended Feedback on Computer Graphics Assignments.

45. Physical Computing: A Key Element of Modern Computer Science Education.

47. WepSIM: An Online Interactive Educational Simulator Integrating Microdesign, Microprogramming, and Assembly Language Programming.

48. Parallel Programming with Pictures: Choosing Your Own Adventure

49. RECT: A Cloud-Based Learning Tool for Graduate Software Engineering Practice Courses With Remote Tutor Support

50. Improving Student Assessment of a Server Administration Course Promoting Flexibility and Competitiveness.

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