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96 results on '"A. V. Babu"'

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1. Physical Layer Secrecy Performance Analysis of Jamming-Assisted Overlay Cognitive NOMA Networks With Hardware Impairments and Multiple Non-Colluding Eavesdroppers

2. Full/Half Duplex Cooperative NOMA Under Imperfect Successive Interference Cancellation and Channel State Estimation Errors

11. Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality

12. Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality

14. Enhance employee productivity using Talent analytics and Visualization

15. Analysis of software vulnerabilities using Exploratory Data Analysis (EDA)

16. Outage Performance of Cooperative NOMA System in Log-Normal Fading Channels

17. A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality

18. Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors

19. Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System

20. Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition

21. iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments

22. Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality

23. Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness

24. Outage and Throughput Analysis of Full-Duplex Cooperative NOMA System With Energy Harvesting.

25. Use of Social Media by Apparel Brands in India

26. Performance of mandated Corporate Social Responsibility of Indian Companies

27. Enhancing the Quality of Processes in Healthcare in India

28. Morphology Based Real Time Human Detection

29. Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations

30. Towards Standardization of Medical Trials Using Virtual Experimenters

31. Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments

32. Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination

33. Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments

34. Stochastic deep learning in memristive networks

35. Modified harvest-then-cooperate protocol for relay-assisted cellular networks

36. Spiking neural networks — Algorithms, hardware implementations and applications

37. Relay location optimization in cognitive full-duplex relay networks

38. Portable ECG nalysis

39. Theoretical maximum throughput of IEEE 802.11ad millimeter wave wireless LAN in the contention based access period: With two level aggregation

40. Abrasive particle trajectories and material removal non-uniformity during chemical mechanical polishing

41. AACT: A mobile Augmented Reality application for Art Creation

42. The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation

43. Test mode power computation and IR drop analysis of application specific integrated circuits implementing face detection algorithms

44. Outage performance of multihop full duplex relaying system over Nakagami-m fading channels

45. Can embodied interaction and virtual peer customization in a virtual programming environment enhance computational thinking?

46. Saturation throughput analysis of IEEE 802.11ad wireless LAN in the contention based access period(CBAP)

47. Improving energy efficiency performance of ALOHA based underwater acoustic sensor networks

48. Information retrieval in big data using evolutionary computation: A survey

49. Supporting computational thinking through gamification

50. Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students

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