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1. Ink Animation VR Design Based on Wireless Sensor and HTML5 Interactive Technology.

2. Machine Learning-Based Improvement of Musical Digital Processing Technology on Musical Performance.

3. Digitally Protecting and Disseminating the Intangible Cultural Heritage in Information Technology Era.

4. Computer-Aided Teaching System Based on Data Mining.

5. Application of Digital Painting Technology in the Creation of an Oil Painting Containing Graphene.

6. Garden Landscape Design of Sponge City Residential Area Based on Digital Technology.

7. Research and Application of Color of Qiuci Murals Based on Intelligent Digital Image Processing Technology.

8. Digital Art Design Effectiveness Model System Based on K-Medoids Algorithm.

9. A Digital Feature Recognition Technology Used in Ballet Training Action Correction.

10. Analysis and Research on Digital Reading Platform of Multimedia Library by Big Data Computing in Internet Era.

11. Research on Wireless Sensor Network Access Control and Load Balancing in the Industrial Digital Twin Scenario.

12. Digital Music Waveform Analysis and Retrieval Based on Feature Extraction Algorithm.

13. Designing for Digital Wellbeing: From Theory to Practice a Scoping Review.

14. Digital Transformation and ESG Performance: A Quasinatural Experiment Based on China's Environmental Protection Law.

15. Visual Planarization in Oil Painting Techniques in Digital Information Age.

16. Investigation on the Extraction Methods of Timbre Features in Vocal Singing Based on Machine Learning.

17. An Interactive Holographic Multimedia Technology and Its Application in the Preservation and Dissemination of Intangible Cultural Heritage.

18. 3D Digital Model of Folk Dance Based on Few-Shot Learning and Gesture Recognition.

19. Comprehensive Evaluation Method of Digital Economy Development Level Based on Complex Network Model.

20. Visual Space Design of Digital Media Art Using Virtual Reality and Multidimensional Space.

21. Improved Feature Pyramid Convolutional Neural Network for Effective Recognition of Music Scores.

22. Application of Animation Control Technology Based on Internet Technology in Digital Media Art.

23. Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space.

24. Computational Technologies for IoT Networks Application in English Classroom Teaching.

25. A Study on the Quality Improvement of Language Teaching in the IoT Environment.

26. Modeling the Empowerment Mechanism of Knowledge Collaboration from the Perspective of Platform Affordances.

27. Realization Path of College Students' Network Ideological and Political Teaching System in the New Media Environment.

28. Decision Modeling and Evaluation of Enterprise Digital Transformation Using Data Mining.

29. Application of a Fuzzy Information Analysis and Evaluation Method in the Development of Regional Rural e-Commerce.

30. Financial Shared Services Empower the Real Economy: The Evidence from China.

31. The Digitisation of Intangible Cultural Heritage Oriented to Inheritance and Dissemination under the Threshold of Neural Network Vision.

32. Design of Digital Teaching Platform for Spoken English Based on Virtual Reality.

33. Evaluation Method for Diversifying Dynamic Capabilities of Small- and Medium-Sized Enterprises Using a Hybrid Genetic Algorithm.

34. The Role of Digital Information Technology for Social Welfare Computing in the Context of the Internet of Things.

35. The Influence of Digital Transformation of Foreign Trade Enterprises on Their Business Performance.

36. Panoramic Image Generation Technology for Full Digital Stereo 3D Reconstruction in Water Conservancy Surveying and Mapping Engineering.

37. Enterprise Management Resource Protection System Based on Digital Information Technology.

38. Design of an Automobile Injection Mould Based on Automation Technology.

39. College English Multimodal Teaching Based on Digital Information Technology.

40. Evaluation of Cultural Value Validity of Digital Media Art Based on Locally Weighted Fitting Algorithm.

41. Digital Transformation Path for Manufacturing Enterprises Using Internet of Things and Data Encryption Technology.

42. Fusion of Digital Printmaking and Traditional Printmaking Using Edge Computing Optimization Model.

43. Digital Twin Technology for Bridge Maintenance using 3D Laser Scanning: A Review.

44. Application of Digital Media Technology for Teaching in Higher Vocational Colleges Using Big Data.

45. Key Technologies of Digital Protection of Historical and Cultural Heritage Based on Virtual Reality Technology.

46. Interactive Design and Production of Live-Action Stop-Motion Animation Based on Digital Media.

47. Analysis of Digital Photography Technology in the Era of Big Data.

48. Research on Digital Teaching of Creative Writing in the Context of Computer Big Data.

49. The Reform of Journalism Education Driven by Digital Technology in the Era of Media Integration.

50. GIP Evaluation and Path Improvement of Technological SMEs Based on Digital Information Technology.