1. Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality
- Author
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Jan Gugenheimer, Evgeny Stemasov, Tobias Wagner, Enrico Rukzio, Universität Ulm - Ulm University [Ulm, Allemagne], Télécom ParisTech, Institut Polytechnique de Paris (IP Paris), Design, Interaction, Visualization & Applications (DIVA), Laboratoire Traitement et Communication de l'Information (LTCI), and Institut Mines-Télécom [Paris] (IMT)-Télécom Paris-Institut Mines-Télécom [Paris] (IMT)-Télécom Paris
- Subjects
Core (game theory) ,Human–computer interaction ,Computer science ,05 social sciences ,0202 electrical engineering, electronic engineering, information engineering ,020207 software engineering ,0501 psychology and cognitive sciences ,02 engineering and technology ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Engineering design process ,050107 human factors ,Mixed reality ,ComputingMilieux_MISCELLANEOUS - Abstract
The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became important tools in (novice) makers' processes. They allow them to shorten or even omit the design process, offloading a majority of the effort to other parties. However, steps like measurement of surrounding constraints (e.g., clearance) which exist only inside the users' environment, can not be similarly outsourced. We propose Mix&Match a mixed-reality-based system which allows users to browse model repositories, preview the models in-situ, and adapt them to their environment in a simple and immediate fashion. Mix&Match aims to provide users with CSG operations which can be based on both virtual and real geometry. We present interaction patterns and scenarios for Mix&Match, arguing for the combination of mixed reality and model repositories. This enables almost modelling-free personal fabrication for both novices and expert makers.
- Published
- 2020