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1. Collective and Informal Learning in the ViewpointS Interactive Medium

2. ViewpointS: A Collective Brain

3. ViewpointS: towards a Collective Brain

4. ViewpointS: capturing formal data and informal contributions into an adaptive knowledge graph

5. Tracing and Enhancing Serendipitous Learning with ViewpointS

6. A Generic Approach to Evaluate the Success of Online Communities

7. Subjective and generic distance in ViewpointS: an experiment on WordNet

8. Preference Dissemination by Sharing Viewpoints: Simulating Serendipity

9. Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation

10. Semantic Technologies and Learning

11. Advanced Learning Technologies

12. Web Science

13. The Principle of Immanence in GRID-Multiagent Integrated Systems

14. Service-Based Integration of Grid and Multi-Agent Systems Models

15. Peer Conversations for e-Learning in the Grid

16. Inducing Communication Protocols from Conversations in a Multi Agent System

17. Agents Serving Human Learning

18. Open Learning Service Scenarios on GRIDs

19. On the Social Rational Mirror: Learning E-Commerce in a Web-Served Learning Environment

20. The AMBRE ILE: how to use Case-Based Reasoning to teach methods

21. Student's Setup to Access a WEDS

22. ViewpointS : vers une émergence de connaissances collectives par élicitation de point de vue

23. Adapter les communications des jeux dans le cloud

24. Évaluation d’un outil auteur d’adaptation de jeux sérieux

25. Actes de la 9ème conférence des Technologies de l’Information et de la Communication pour l’Enseignement (TICE 2014)

26. Evaluation of electronic collaboration quality of results

27. Motivations liées à la mise en oeuvre de sites professionnels : chez les enseignants concepteurs pour leurs pairs

28. Fuzzy Logic Representation for Student Modelling: Case Study on Geometry

29. Espaces Collaboratifs Ubiquitaires sur une infrastructure à ressources distribuées

30. Dynamic Service Generation: Agent interactions for service exchange on the Grid

31. Mouvement, Interaction, Calcul partout et à tout moment avec l'Ordinateur

32. Movement, Interaction, Calculation as Primitives for Everywhere & Anytime Computing

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