1. The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality
- Author
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Michael J. Black, Betty J. Mohler, Sergi Pujades, Sarah H. Creem-Regehr, Joachim Tesch, Anne Thaler, Jeanine K. Stefanucci, Max Planck Institute for Biological Cybernetics, Max-Planck-Gesellschaft, Capture and Analysis of Shapes in Motion (MORPHEO ), Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Laboratoire Jean Kuntzmann (LJK ), Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019]), University of Utah, Max Planck Institute for Intelligent Systems [Tübingen], Amazon Research and Development center [Tübingen] (Amazon R&D), Max Planck Institute for Intelligent Systems, and Amazon Tübingen
- Subjects
Estimation ,Gender Differences ,Visual perception ,Immersive Virtual Reality ,05 social sciences ,Perspective (graphical) ,Body Size Estimation ,[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV] ,020207 software engineering ,02 engineering and technology ,Body size ,Virtual reality ,Biometric Avatars ,16. Peace & justice ,Body weight ,050105 experimental psychology ,Visual Perspective ,Virtual body ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Psychology ,Avatar - Abstract
International audience; The creation of realistic self-avatars that users identify with is important for many virtual reality applications. However, current approaches for creating biometrically plausible avatars that represent a particular individual require expertise and are time-consuming.We investigated the visual perception of an avatar’s body dimensions by asking males and females to estimate their own body-weight and shape on a virtual body using a virtual reality avatar creation tool. In a method of adjustment task, the virtual body was presented in an HTC Vive head-mounted display either co-locatedwith (first-person perspective) or facing (third-person perspective) the participants. Participants adjusted the body weight and dimensions of various body parts to match their own body shape and size. Both males and females underestimated their weight by 10-20% in the virtual body, but the estimates of the other body dimensions were relatively accurate and within a range of ±6%. There was a stronger influence of visual perspective on the estimates for males, but this effect was dependent on the amount of control over the shape of the virtual body, indicating that the results might be caused by where in the body the weight changes expressed themselves. These results suggest that this avatar creation tool could be used to allow participants to make a relatively accurate self-avatar in terms of adjusting body part dimensions, but not weight, and that the influence of visual perspective and amount of control needed over the body shape are likely gender-specific.
- Published
- 2019