1. Unilateral arm rehabilitation for persons with multiple sclerosis using serious games in a virtual reality approach: Bilateral treatment effect?
- Author
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Thomas Bowman, Angelo Montesano, Michael Lawo, Gloria Perini, Johanna Jonsdottir, Antonio Ascolese, and Rita Bertoni
- Subjects
Adult ,Male ,medicine.medical_specialty ,Multiple Sclerosis ,Activities of daily living ,medicine.medical_treatment ,03 medical and health sciences ,0302 clinical medicine ,Arm function ,Intervention (counseling) ,Humans ,Medicine ,Treatment effect ,030212 general & internal medicine ,Aged ,Rehabilitation ,business.industry ,Multiple sclerosis ,Neurological Rehabilitation ,Virtual Reality ,General Medicine ,Middle Aged ,medicine.disease ,Test (assessment) ,Treatment Outcome ,medicine.anatomical_structure ,Video Games ,Neurology ,Arm ,Physical therapy ,Upper limb ,Female ,Neurology (clinical) ,business ,Psychomotor Performance ,030217 neurology & neurosurgery - Abstract
IMPAIRED: arm function and loss of manual dexterity can lead to decreased independence in activities of daily living in persons with Multiple Sclerosis (MS). In this study we verified the feasibility and efficacy of a serious games approach to supervised upper limb rehabilitation of the more affected arm in persons with MS and the cross-over effect to the nontreated arm.Eighteen persons with moderate to severe MS symptoms participated (mean age 56.1 (range 28-73) years; mean disease duration 17.6 (4-35) years). Each participant received 12 supervised sessions of serious games (45 min, 12 sessions) aimed at improving the most affected upper limb. Primary outcomes were the Nine Hole Peg Test (9HPT) and the Box and Blocks Test (BBT). Perceived health was evaluated pre and post intervention with SF-12 and the VAS of the EuroQual-5DL. Non parametric tests were used and P was set at 0.05.After the serious games training participants improved dexterity and arm function bilaterally (10-18%), however, there was a statistically significant improvement only in the treated arm (P0.05). Perceived menthal health improved follwing training (P0.05) but not perceived physical health.An in clinic intervention with a serious-games virtual reality approach positively influenced arm recovery in persons moderately to severely affected by MS, improving mainly the treated arm but with positive effects on the nontreated arm. The persons were motivated during the intervention and expressed being willing to continue this kind of training at home as part of continuity of care.
- Published
- 2019