1. Bridging serious games and participatory design
- Author
-
Asimina Vasalou and Rilla Khaled
- Subjects
Engineering ,Game mechanics ,Pluralistic walkthrough ,Game design document ,business.industry ,ComputingMilieux_PERSONALCOMPUTING ,Interaction design ,Education ,Human-Computer Interaction ,Game design ,Human–computer interaction ,Brainstorming ,Participatory design ,Engineering design process ,business - Abstract
Participatory design (PD) has become widely popular within the interaction design community, but to date has had little influence within serious game design processes. We argue that serious game design complicates the notion of involving users as co-designers, as serious game designers must be fluent with both domain content and game design. In this paper, we share our experiences of using PD during the design process of a serious game. We present observations stemming from attempts to apply the existing PD methods of brainstorming and storyboarding. Reflecting on the shortcomings of these methods, we go on to propose a novel PD method that leverages two fundamental qualities of serious games-domain expertise and procedurality-to scaffold players' existing knowledge and make co-design of serious games an attainable goal.
- Published
- 2014