22 results on '"Isotani, Seiji"'
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2. Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
3. Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design
4. An approach for planning and deploying gamification concepts with social networks within educational contexts
5. Educational Data Mining: A review of evaluation process in the e-learning
6. Affective states in computer-supported collaborative learning: Studying the past to drive the future
7. An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison
8. Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor
9. High-speed Videolaryngoscopy: Quantitative Parameters of Glottal Area Waveforms and High-speed Kymography in Healthy Individuals
10. A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs
11. A gamified peer assessment model for on-line learning environments in a competitive context
12. Does peer assessment in on-line learning environments work? A systematic review of the literature
13. What do students do on-line? Modeling students' interactions to improve their learning experience
14. Reduced GUI for an interactive geometry software: Does it affect students' performance?
15. Ontology-based feature modeling: An empirical study in changing scenarios
16. Using erroneous examples to improve mathematics learning with a web-based tutoring system
17. Automated instructional design for CSCL: A hierarchical task network planning approach
18. JOINT: Java ontology integrated toolkit
19. Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math
20. A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories
21. The foundations of a theory-aware authoring tool for CSCL design
22. An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom
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