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132 results on '"Headset"'

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1. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students

2. Patient-specific virtual and mixed reality for immersive, experiential anatomy education and for surgical planning in temporal bone surgery

3. Effects of using headset-delivered virtual reality in road safety research: A systematic review of empirical studies

4. Virtual reality-based simulation improves gynecologic brachytherapy proficiency, engagement, and trainee self-confidence

5. Correlation between Situational Awareness and EEG signals

6. Development of an EMG based SVM supported control solution for the PlatypOUs education mobile robot using MindRove headset

7. Performance comparison of BCI speller stimuli design

8. Augmented Reality (AR) based framework for supporting human workers in flexible manufacturing

9. Accuracy, recording interference, and articulatory quality of headsets for ultrasound recordings

10. SalientGaze: Saliency-based gaze correction in virtual reality

11. The impact of leaving a voicemail, environment familiarity, and pedestrian predictability on driving behavior

12. Emotion recognition from spatiotemporal EEG representations with hybrid convolutional recurrent neural networks via wearable multi-channel headset

13. Advanced Human-Robot Collaborative Assembly Using Electroencephalogram Signals of Human Brains

14. Distinguishing mental attention states of humans via an EEG-based passive BCI using machine learning methods

15. Do immersive techniques help to capture consumer reality?

16. Brain-Computer Interface for wheelchair control operations: An approach based on Fast Fourier Transform and On-Line Sequential Extreme Learning Machine

17. From Embodiment of a Point-Light Display in Virtual Reality to Perception of One's Own Movements

18. Usability studies on building early stage architectural models in virtual reality

19. A comparison of nature and urban environments on creative thinking across different levels of reality

20. Immersive 3D exposure-based treatment for spider fear: A randomized controlled trial

21. An evaluation for VR glasses system user experience: The influence factors of interactive operation and motion sickness

22. Gait adaptations during overground walking and multidirectional oscillations of the visual field in a virtual reality headset

23. High rate BCI with portable devices based on EEG

25. Remote Management of Otitis Media with Effusion (Glue Ear) with a Bone Conducting Headset Kit During COVID-19

26. Multi-functional active noise control system on headrest of airplane seat

27. WITHDRAWN: Brain wave based cognitive state prediction for monitoring health care conditions

28. Harnessing Augmented Reality and CT to Teach First-Year Medical Students Head and Neck Anatomy

29. An Approach for Customized Neuroprosthetic Hand Operated by EEG Signal to Help and Support Differently Abled People

30. A Study of Vocabulary Learning Using Annotated 360° Pictures

31. Virtual Interactive Reality Telepresence Robot

32. Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation

33. The effects of augmented reality on improving spatial problem solving for object assembly

34. Augmented reality in laser laboratories

35. EEG Based Brain Computer Interface for Controlling a Robot Arm Movement Through Thought

36. Development and face validation of a Virtual Reality Epley Maneuver System (VREMS) for home Epley treatment of benign paroxysmal positional vertigo: A randomized, controlled trial

37. EEG-triggered dynamic difficulty adjustment for multiplayer games

38. Communication in military environments: Influence of noise, hearing protection and language proficiency

39. Initial Study on Using Emotiv EPOC+ Neuroheadset as a Control Device for Picture Script-Based Communicators

40. Cryptographic Wireless Communication Device

41. Classification of Facial Expressions from EEG signals using Wavelet Packet Transform and SVM for Wheelchair Control Operations

42. Brain Computer Interfaced Single Key Omni Directional Pointing and Command System: a Screen Pointing Interface for Differently-abled Person

43. Validation of Emotiv EPOC+ for extracting ERP correlates of emotional face processing

44. Minimising operator dose during JET shutdown using virtual

45. Does virtual reality affect behavioral intention? Testing engagement processes in a K-Pop video on YouTube

46. Teaching and Learning Crystal structures through Virtual Reality based systems

47. Virtual Reality Exercises for Alzheimer's or Dementia

48. Measuring circular vection speed in a virtual reality headset

49. PO-1990 Remote RTT training in an international context during a global pandemic

50. User-defined walking-in-place gestures for VR locomotion

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