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30 results on '"User Centered Design"'

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1. Design and Implementation the Prayer Reminder Application using KISS Principle based on User Centered Design.

2. Small Steps over time: A longitudinal usability test of an automated interactive text messaging intervention to support self-management of depression and anxiety symptoms.

3. University of Portsmouth library subject pages: a flexible in-house system for guidance and resource discovery.

4. How to use human pose estimation to measure the hand-arm motion in craft application with no influence on the natural user behavior.

5. Materializing interactions with paper prototyping: A case study of designing social, collaborative systems with older adults.

6. Approaching an ergonomic future: An affordance-based interaction concept for digital human models.

7. Adapting UX to the design of healthcare games and applications.

8. Improving the applicability and transparency of land use change modelling: The iCLUE model.

9. Towards a methodology for user experience assessment of serious games with children with cochlear implants.

10. Robotic delivery service in combined outdoor–indoor environments: technical analysis and user evaluation.

11. Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge.

12. Novice designers' use of prototypes in engineering design.

13. Prototype for X (PFX): A holistic framework for structuring prototyping methods to support engineering design.

14. Imagining futures: A collaborative policy/device design for wearable computing.

15. Assessing quality of unmet user needs: Effects of need statement characteristics.

16. Towards compliant and wearable robotic orthoses: A review of current and emerging actuator technologies.

17. An Agile Information Processing Framework for High Pressure Die Casting Applications in Modern Manufacturing Systems.

18. Integrating user centered design, universal design and goal, operation, method and selection rules to improve the usability of DAISY player for persons with visual impairments.

19. A Review of Senescent's Motivation in the Use of Tactile Devices.

20. Eyeface: A new multimethod tool to evaluate the perception of conceptual user experiences.

21. Understanding barriers and facilitators to the use of Clinical Information Systems for intensive care units and Anesthesia Record Keeping: A rapid ethnography.

22. Designing and evaluating a groundwater quality Internet GIS.

23. Extending the engineering trade-off analysis by integrating user preferences in conjoint analysis

24. The User-Context Module: A New Perspective on Future Internet Design.

25. Investigating the added value of interactivity and serious gaming for educational TV

26. A new scenario based approach for designing driver support systems applied to the design of a lane change support system

27. The use of high-fidelity human patient simulation as an evaluative tool in the development of clinical research protocols and procedures

28. Causes of use errors in ventilation devices - Systematic review.

29. Data driven indoor air quality prediction in educational facilities based on IoT network.

30. Usability testing: a review of some methodological and technical aspects of the method

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