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Your search keyword '"Homer, Bruce D."' showing total 10 results

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10 results on '"Homer, Bruce D."'

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1. Activating adolescents' "hot" executive functions in a digital game to train cognitive skills: The effects of age and prior abilities.

2. Improving high school students' executive functions through digital game play.

3. Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations.

4. Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.

5. Gender and player characteristics in video game play of preadolescents

6. The effects of video on cognitive load and social presence in multimedia-learning

7. Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters.

8. Learning from multiple representations: An examination of fixation patterns in a science simulation.

9. Emotional design in multimedia learning: Effects of shape and color on affect and learning.

10. Detecting patterns of engagement in a digital cognitive skills training game.

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