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Your search keyword '"HUMAN behavior research"' showing total 88 results

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88 results on '"HUMAN behavior research"'

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1. Learning multi-level features for sensor-based human action recognition.

2. Mobile app adoption in different life stages: An empirical analysis.

3. Recognizing emotions in text using ensemble of classifiers.

4. Associating gesture expressivity with affective representations.

5. Personality-aware followee recommendation algorithms: An empirical analysis.

6. The Doubting System 1: Evidence for automatic substitution sensitivity.

7. Implicit cognitive aggression among young male prisoners: Association with dispositional and current aggression.

8. Eye spots do not increase altruism in children.

9. The environment and life history strategies: neighborhood and individual-level models.

10. The perpetuation of ritualistic actions as revealed by young children's transmission of normative behavior.

11. Binge drinking and the risk of suicidal thoughts, plans, and attempts.

12. An experimental investigation of the functional relationship between social phobia and cigarette smoking.

13. Evaluating implicit drinking identity as a mediator of drinking motives and alcohol consumption and craving.

14. Potential of a smartphone as a stress-free sensor of daily human behaviour.

15. The disrupted basal ganglia and behavioural control: An integrative cross-domain perspective of spontaneous stereotypy.

16. Abnormal behavior during influenza in Japan during the last seven seasons: 2006–2007 to 2012–2013.

17. CHAPTER 2: The Challenge of Non-discriminatory Assessment in a Culturally Diverse Society.

18. Congenital multifocal rhabdoid tumor: a case with peculiar biological behavior and different response to treatment according to location (central nervous system and kidney).

19. Treatment models for targeting tobacco use during treatment for cannabis use disorder: Case series.

20. Identifying the facets of impulsivity that explain the relation between ADHD symptoms and substance use in a nonclinical sample.

21. The predictive utility of micro indicators of concern about smoking: Findings from the International Tobacco Control Four Country study.

22. Desire thinking as a predictor of gambling.

23. Psycho-Informatics: Big Data shaping modern psychometrics.

24. Antecedent events as predictive variables for behavioral function.

25. The effect of a short bout of practice on reaching behavior in late preterm infants at the onset of reaching: A randomized controlled trial.

26. Efficacy of beta blockers in the management of problem behaviours in people with intellectual disabilities: A systematic review.

27. To boldly go where no group has gone before: An analysis of online group identity and validation of a measure.

28. Modeling the stimulators of the behavioral intention to use mobile entertainment: Does gender really matter?

29. Facebooking for health: An examination into the solicitation and effects of health-related social support on social networking sites.

30. Computer-supported collaborative learning with digital video cases in teacher education: The impact of teaching experience on knowledge convergence.

31. The payment dilemma in movie and music downloads: An explanation through cognitive dissonance theory.

32. Anti-smoking educational game using avatars as visualized possible selves.

33. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?

34. A study of Facebook Groups members’ knowledge sharing.

35. The use of key-press, voice and mouse devices in response time researches: A comparison in low conflict tasks.

36. Employee creativity formation: The roles of knowledge seeking, knowledge contributing and flow experience in Web 2.0 virtual communities.

37. Self-interruptions in discretionary multitasking.

38. Negative online word-of-mouth: Behavioral indicator or emotional release?

39. Escaping in digital games: The relationship between playing motives and addictive tendencies in males.

40. Social interaction in online support groups: Preference for online social interaction over offline social interaction.

41. Using a combined AHP and PLS path modelling on blog site evaluation in Taiwan.

42. Video game training to improve selective visual attention in older adults.

43. Telecare services for aging people: Assessment of critical factors influencing the adoption intention.

44. Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers.

45. Compared to a small, supervised lab experiment, a large, unsupervised web-based experiment on a previously unknown effect has benefits that outweigh its potential costs.

46. The relationship between socializing on the Spanish online networking site Tuenti and teenagers’ subjective wellbeing: The roles of self-esteem and loneliness.

47. The educational impact of metacognitive group coordination in computer-supported collaborative learning.

48. Uncovering hockey fans' motivations behind their derogatory behaviors and how these motives predict psychological well-being and quality of social identity

49. D2SNet: Dynamics of diffusion and dynamic human behaviour in social networks

50. Semantic memory redux: An experimental test of hierarchical category representation

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