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253 results on '"INTERACTIVE computer systems"'

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1. ... And the Computer Plays Along: Software can improvise on the spot to accompany the performance of live musicians.

2. Ability-Based Design.

3. Historical Reflections Nailing Smoke.

4. Uncomfortable User Experience.

5. Sample Size in Usability Studies.

6. Skinput: Appropriating the Skin as an Interactive Canvas.

7. On the Move, Wirelessly Connected to the World.

8. Compositional refinement of interactive systems.

9. Fifty Years of Operating Systems.

10. Reflecting Human Values in the Digital Age.

11. MEASURING SUCCESS.

12. PROACTIVE COMPUTING.

13. NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment.

14. WeAllWalk.

15. How the Internet Helps Build Collaborative Multimedia Applications.

16. Before the Altair: The History of Personal Computing.

17. Technetronic Education: Answers on the cultural Horizon.

18. NONCOMMAND USER INTERFACES.

19. IRIS Hypermedia Services.

20. The Digital News System at EDUCOM: A Convergence of Interactive Computing, Newspapers, Television and High-Speed Networks.

21. A CONVERSATION WITH STEVE JOBS.

22. PRODUCTIVITY ENHANCEMENT FROM COMPUTER-MEDIATED COMMUNICATION: A SYSTEMS CONTINGENCY APPROACH.

23. OPERATOR WORK LOAD: WHEN IS ENOUGH ENOUGH?

24. AN INTERACTIVE DECISION SUPPORT SYSTEM FOR ENERGY POLICY ANALYSIS.

25. PROTOTYPING INTERACTIVE INFORMATION SYSTEMS.

27. A User-Friendly Algorithm.

28. General Considerations on the Design of an Interactive System for Data Analysis.

29. A Methodology for Interactive Computer Service Measurement.

30. Memory Management and Response Time.

31. The Design and Implementation of a Table Driven, Interactive Diagnostic Programming System.

32. The Year-2000 Problem and the New Riddle of Induction.

33. The KDD Process for Extracting Useful Knowledge from Volumes of Data.

34. Hypermedia Design, Analysis, and Evaluation Issues.

35. RMM: A Methodology for Structured Hypermedia Design.

36. Designing Hypermedia.

37. Hypermedia and Cognition: Designing for Comprehension.

38. Teacher/Student Authored CAI Using NEWBASIC System.

39. An Interactive Display for Approximation by Linear Programming.

40. The Use of Interactive Graphics To Solve Numerical Problems.

41. An Interactive Command Generating Facility.

42. An Interactive Computer System Using Graphical Flowchart Input.

43. Contextual Understanding by Computers.

44. Control Without Controllers.

45. Interactive localized liquid motion editing.

46. The DISAPPEARING COMPUTER.

47. PERCEPTUAL USER INTERFACES.

48. Computational design of reconfigurables.

49. ShotVis: Smartphone-Based Visualization of OCR Information from Images.

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