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153 results on '"10-foot user interface"'

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1. Principles for the realization of a graphical user interface for a tutorial system

2. Mavigator

3. 'Collaborative mobile user interface design'

4. A widget library for gaze-based interaction elements

6. Robust content creation with form-oriented user interfaces

7. The physical user interface profile (PUIP)

8. GUI generation from annotated source code

9. A generic uiml vocabulary for device- and modality independent user interfaces

10. Multi-platform, script-based user interface

11. SUIDT

12. Experiences developing a thin-client, multi-device travel planning application

13. Providing visually rich resizable images for user interface components

14. Speech user interface design for mobile devices

15. MOBILE

16. User interfaces for creativity support tools

17. Designing the user interface for pen and speech multimedia applications

19. A graphical interface for speech-based retrieval

20. Orthogonal extensions to the WWW user interface using client-side technologies

21. Providing user support for interactive applications with FUSE

22. Experiences with adding new input modalities to PC desktop computing

24. The Amulet user interface development environment

25. Pick-and-drop

26. Haptic output in multimodal user interfaces

28. The metaDESK

29. An animated direct-manipulation interface to digital library services

30. Debugging lenses

31. Does immersion make a virtual environment more usable?

33. The amulet user interface development environment

34. Designing interface toolkit with dynamic selectable modality

35. A collaborative approach to developing style guides

38. Research in 3D user interface design at Columbia University

39. Problems with the existing telephony customer interface

40. Multi-skill cooperation in user interface design

41. Exploring information with Visage

42. XXL

43. A user interface for accessing 3D content on the World Wide Web

44. User interface issues for virtual reality systems

45. CockpitView

46. Dual device user interface design

47. Implicit structure for pen-based systems within a freeform interaction paradigm

48. A comparison of still, animated, or nonillustrated on-line help with written or spoken instructions in a graphical user interface

49. Converting to graphical user interfaces

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