53 results on '"Stanley, Kenneth O."'
Search Results
2. POET
3. Evolvability ES
4. Benchmarking open-endedness in minimal criterion coevolution
5. Deep neuroevolution of recurrent and discrete world models
6. VINE
7. Safe mutations for deep and recurrent neural networks through output gradients
8. ES is more than just a traditional finite-difference approximator
9. Generative and developmental systems tutorial
10. Voxelbuild
11. Minimal criterion coevolution
12. Generative and Developmental Systems Tutorial
13. An Extended Study of Quality Diversity Algorithms
14. Simple Evolutionary Optimization Can Rival Stochastic Gradient Descent in Neural Networks
15. Generative and Developmental Systems Tutorial
16. Confronting the Challenge of Quality Diversity
17. Directional communication in evolved multiagent teams
18. Generative and developmental systems tutorial
19. A novel human-computer collaboration
20. Guided self-organization in indirectly encoded and evolving topographic maps
21. Generative and developmental systems
22. Single-unit pattern generators for quadruped locomotion
23. Effective diversity maintenance in deceptive domains
24. Evolving multimodal controllers with HyperNEAT
25. Confronting the challenge of learning a flexible neural controller for a diversity of morphologies
26. Generative and developmental systems
27. Evolving neural networks
28. How AI can change the way we play games
29. Constraining connectivity to encourage modularity in HyperNEAT
30. On the deleterious effects of a priori objectives on evolution and representation
31. Evolving neural networks for geometric game-tree pruning
32. Evolving a diversity of virtual creatures through novelty search and local competition
33. Interactively evolving harmonies through functional scaffolding
34. Enhancing es-hyperneat to evolve more complex regular neural networks
35. To achieve our highest goals, we must be willing to abandon them
36. Evolving the placement and density of neurons in the hyperneat substrate
37. Revising the evolutionary computation abstraction
38. Efficiently evolving programs through the search for novelty
39. Transfer learning through indirect encoding
40. Generative and developmental systems
41. Interactive genetic engineering of evolved video game content
42. Evolving neural networks
43. How novelty search escapes the deceptive trap of learning to learn
44. Generative and developmental systems
45. Evolving neural networks
46. Generative encoding for multiagent learning
47. Generative and developmental systems
48. Picbreeder
49. Introductory tutorial on coevolution
50. A novel generative encoding for exploiting neural network sensor and output geometry
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