1. G-spacing
- Author
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Shih-Wei Sun, I-Peng Lin, Wen-Huang Cheng, Xiaoniu Su-Chu Hsu, and Kai-Wen Liu
- Subjects
Scheme (programming language) ,Computer science ,business.industry ,Real-time computing ,Process (computing) ,3d space ,User experience design ,Position (vector) ,Compass ,Computer vision ,Artificial intelligence ,business ,Mobile device ,computer ,computer.programming_language - Abstract
Interaction with virtual objects among different devices attracts lots of attention recently. LuminAR [Linder and Maes] was developed for a portable and compact projector-camera system for interactive displaying. THAW [Leigh et al.] was proposed to use a back-facing camera of a smartphone to assist the interactive displaying. RealSense [Lin et al.] was adopted the built-in compass sensor on a mobile device to calibrate the relative position among different mobile devices. However, the complex calibration process of LuminAR [Linder and Maes] and THAW [Leigh et al.] limited the applications. On the other hand, as addressed by the authors, once the users with mobile devices using RealSense [Lin et al.] move larger than 15°, the positioning relationship cannot be kept stable. Therefore, in this paper, a 3D positioning scheme is proposed based on the built-in gyro sensor on a mobile device for effective and intuitive calibration and allow users to freely move the mobile devices with a natural user experience.
- Published
- 2015
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