1. Design and evaluation of multiple role-playing in a virtual film set
- Author
-
Marc Christie, Tsai-Yen Li, I-Sheng Lin, and Quentin Galvane
- Subjects
Computer science ,Process (engineering) ,business.industry ,Filmmaking ,media_common.quotation_subject ,05 social sciences ,020207 software engineering ,Virtual cinematography ,02 engineering and technology ,computer.software_genre ,GeneralLiterature_MISCELLANEOUS ,Presentation ,Cinematography ,Virtual machine ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Set (psychology) ,Construct (philosophy) ,business ,computer ,050107 human factors ,ComputingMethodologies_COMPUTERGRAPHICS ,media_common - Abstract
Cinematography affects how the audience perceives a movie. A same story plot can be interpreted differently through the presentation of different camera movements, which show the importance of cinematography in filmmaking. Typically, filmmaking is costly, and beginners and amateurs rarely have the opportunity to play and do an experiment on a film set. In this work, we aim to design and construct a virtual environment for film shooting, allowing a user to play multiple roles in a virtual film set and emulating the process of the filmmaking. Our system provides camera shooting assistants, tools for field directing and real-time editing, aiming to help novices learn cinematographic concepts, track the progress of filmmaking, and create a personalized movie. In order to verify that our system is a user-friendly and effective tool for experiencing filmmaking, we have conducted an experiment to observe the behaviors and obtain feedback from participants with various cinematographic backgrounds.
- Published
- 2018
- Full Text
- View/download PDF