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3. Modeling human-like non-rationality for social agents

4. An evaluation of spatial presence, social presence, and interactions with various 3D displays

6. AR in Hand

7. Activity recognition in unconstrained RGB-D video using 3D trajectories

9. From ratings to trust

10. Interactive virtual characters

11. Prior ratings

12. 3D fingertip and palm tracking in depth image sequences

13. Vintage radio interface

14. Brain activity underlying third person and first person perspective training in virtual environments

16. Real-time individualized virtual humans

17. Accurate on-line avatar control with collision anticipation

18. Chloe@University

19. The benefits of third-person perspective in virtual and augmented reality?

20. Advanced virtual reality technologies for surveillance and security applications

21. Populating virtual environments with crowds

22. Crowd and group animation

23. A framework for rapid evaluation of prototypes with augmented reality

24. Requirements for an architecture for believable social agents

25. Verbal communication

26. Tournament selection for browsing temporal signals

27. Real-time animation and motion capture in Web human director (WHD)

28. Direct 3D interaction with smart objects

29. A seamless shape for HANIM compliant bodies

30. Integration of motion control techniques for virtual human and avatar real-time animation

31. VB2

32. Dressing animated synthetic actors with complex deformable clothes

49. Grimage

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