1. Designing and Deploying Shape-changing Artifacts in Everyday Settings Over Time: Extending Practices and Methodologies for Materiality in HCI
- Author
-
Ce Zhong
- Subjects
Empirical data ,Materiality (auditing) ,Computer science ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Interaction design ,Plan (drawing) ,Ontology (information science) ,Field (computer science) ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Frame (artificial intelligence) ,0501 psychology and cognitive sciences ,Implementation ,050107 human factors - Abstract
While the HCI community has developed many unique shape-changing artifacts for supporting novel interactions and experiences, little research has investigated long-term organic experiences of living with these objects. In parallel, Wiberg has proposed the notion of the materiality of interaction as a new ontology for tangible computing. However, cases of designing for materiality are still sparse. The overarching goal of this doctorial study is to fill in the gap between materiality and shape change. To do so, I plan to adopt design-oriented HCI approaches to frame my design implementations and field deployments. Fabricating shape-changing artifacts may extend practices of designing for materiality. Reflecting on design processes and accumulating empirical data of these devices may enrich the understanding of materiality in interaction design and HCI fields.
- Published
- 2021