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1. Optical and near-infrared photometry of 94 type II supernovae from the Carnegie Supernova Project

2. Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing

3. Origin of the strong sodium absorption of the lensed supernova 2016geu at z=0.4

4. 1991T-like Supernovae

5. Optical Spectroscopy of Type Ia Supernovae by the Carnegie Supernova Projects I and II

6. A JWST Medium Resolution MIRI Spectrum and Models of the Type Ia supernova 2021aefx at +415 d

7. Extrapolation of Type Ia Supernova Spectra into the Near-Infrared Using PCA

16. No Dimensional Sampling Coresets for Classification

17. Standard Gaussian Process Can Be Excellent for High-Dimensional Bayesian Optimization

20. Investigating Barn Owl Nest Box Size and Use of Shade Panels to Mitigate Extreme Temperatures (Abstract)

22. Newly formed dust within the circumstellar environment of SN Ia-CSM 2018evt

23. Discovery of circulating blood biomarkers in patients with and without Modic changes of the lumbar spine: a preliminary analysis

27. Contributors

28. Half Title Page, Title Page, Copyright

29. Index

30. Race, Slavery, and the United States Colored Troops in Ultimate General: Civil War

31. The End Boss of the Union: Examining Virtual Fights for Washington, DC, in Civil War Video Games

32. Slavery, the Civil War, and Memory in Red Dead Redemption 2

33. Searching for Indigeneity in the Oregon Trail

34. What Rights Exactly? War of Rights, Education, and Civil War Memory in the Twenty-First Century

35. Myth, Memory, and the Civil War's Looming Presence in Call of Juarez: Bound in Blood

36. Sid Meier's Gettysburg! and Civil War Culture

37. Part IV Next-Gen and Online Redeployment in the 2010s

38. Playing with Accuracy: Research Methodology and Historical Accuracy in Civil War Video Games

39. Part III Deployment to the Strategic Hex Grid and First-Person Shooters, 1990s-2000s

40. Interpreting Slavery Through Video Games: The Story of Freedom!

41. Combating Flawed Authenticity: The History Channel, A Nation Divided, and Civil War Memory

42. Party on the Hex Grid: Balancing Authenticity and Fun in Civil War Generals 2

43. Two-Bit History at 8-Bit Speed: Civil War Memory in North & South During the Resurgence of Console Gaming

44. Part II Briefing on Civil War Causation and Gameplay Limitations, 1970s-1990s

45. Itching to Fight: Civil War Video Game Manuals and the Emotions of Playing at War

46. Part I Scouting the Landscape of Civil War Game Studies

47. Civil War-Based Game Modifications and Crowdsourced Historical Memory

48. Modeling Clean Wars: The Civil War and Second World War in Grand Strategy Games

49. Acknowledgments

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