31 results on '"Paek, Seungoh"'
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2. Is GPA Enough? A Platform for Promoting Computer Science Undergraduates' Pursuit of Career Related Extracurricular Activities
3. Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks
4. Teachers' Perspectives on Culturally-Relevant Computing: Principles and Processes
5. Motivation Outcomes in Math-Related Videogames
6. Learning to Use Digital Science Notebooks: A Teacher's Perceptions and Classroom Use
7. Digital Science Notebooks: A Tool for Supporting Scientific Literacy at the Elementary Level
8. Beyond course work: expanding what’s valued in computer science degree programs
9. Online-Only International Conferences: Strategies for Maintaining Community
10. A research perspective on the concept of learning culture: MOOCs and other online contexts
11. Language learning in an era of datafication and personalized learning
12. Spatial Contiguity and Incidental Learning in Multimedia Environments
13. Digital Science Notebooks: Perspectives from an Elementary Classroom Teacher
14. Implementing Project SIED: Special Education Teachers' Perceptions of a Simplified Technology Decision-Making Process for App Identification and Evaluation
15. Science Notebooks for the 21st Century. Going Digital Provides Opportunities to Learn 'with' Technology Rather than 'from' Technology
16. Perceptual Factors and Learning in Digital Environments
17. Elementary Students Using a Tablet-Based Note-Taking Application in the Science Classroom
18. The Impact of Multimodal Virtual Manipulatives on Young Children's Mathematics Learning
19. Shaping the sensory experience in digital environments: modality, congruency, and learning
20. Is GPA Enough? A Platform for Promoting Computer Science Undergraduates’ Pursuit of Career Related Extracurricular Activities
21. Language learning in an era of datafication and personalized learning
22. Beyond course work: expanding what’s valued in computer science degree programs
23. Motivation Outcomes in Math-Related Videogames
24. RadGrad: Removing the "Extra" from Extracurricular to Improve Student Engagement, Diversity, and Retention
25. Using a Tablet-Based Note-Taking Application to Replace Traditional Science Notebooks in an Elementary Classroom
26. Implementing Project SIED
27. Spatial contiguity and incidental learning in multimedia environments
28. The role of modality in virtual manipulative design
29. Spatial contiguity and implicit learning in hypertext
30. The effects of corrected-errors in asynchronous video based lessons on task efficiency
31. The role of modality in virtual manipulative design.
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