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5. Seeing the Continuity behind 'Double Discontinuity': Investigating Hong Kong Prospective Mathematics Teachers' Secondary-Tertiary Transition

8. Integration of Computational Thinking with Mathematical Problem-Based Learning: Insights on Affordances for Learning

9. Creativity Development with Problem-Based Digital Making and Block-Based Programming for Science, Technology, Engineering, Arts, and Mathematics Learning in Middle School Contexts

11. Integration of Computational Thinking in K-12 Mathematics Education: A Systematic Review on CT-Based Mathematics Instruction and Student Learning

12. Students' In-Moment Challenges and Developing Maker Perspectives during Problem-Based Digital Making

13. Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning

16. Characterizing Students' 4C Skills Development during Problem-Based Digital Making

17. Mathematics Learning as Embodied Making: Primary Students' Investigation of 3D Geometry with Handheld 3D Printing Technology

19. Imagining Possibilities: Innovating Mathematics (Teacher) Education for Sustainable Futures

20. Developing the Meaning of Volume and Deriving the Volume of Hemispheres with Dynamic Geometry

21. How Linguistic Features and Patterns of Discourse Moves Influence Authority Structures in the Mathematics Classroom

23. Using an Enhanced Video-Engagement Innovation to Support STEM Teachers' Professional Development in Technology-Based Instruction

24. The Interplay between Mathematical and Computational Thinking in Primary School Students' Mathematical Problem-Solving within a Programming Environment

25. Examining Primary Students' Mathematical Problem-Solving in a Programming Context: Towards Computationally Enhanced Mathematics Education

27. Using First- and Second-Order Models to Characterise In-Service Teachers’ Video-Aided Reflection on Teaching and Learning with 3D Pens

32. In-Service Mathematics Teachers' Video-Based Noticing of 3D Printing Pens 'In Action'

34. Designing and Validating a Coding Scheme for Analysis of Teacher Discourse Behaviours in Mathematics Classrooms

35. Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes.

36. Bilinguals' Non-Linguistic Communication: Gestures and Touchscreen Dragging in Calculus

37. Active Learning in Undergraduate Mathematics Tutorials via Cooperative Problem-Based Learning and Peer Assessment with Interactive Online Whiteboards

38. Towards a Materialist Vision of 'Learning as Making': The Case of 3D Printing Pens in School Mathematics

39. Exploring Differences in Primary Students' Geometry Learning Outcomes in Two Technology-Enhanced Environments: Dynamic Geometry and 3D Printing

44. Mathematical Activities in a Social Learning Framework: How Multimodality Works in a Community of Practice

45. The Interplay between Language, Gestures, Dragging and Diagrams in Bilingual Learners' Mathematical Communciations

46. Examining Technology-Mediated Communication Using a Commognitive Lens: The Case of Touchscreen-Dragging in Dynamic Geometry Environments

47. Learning as Making: Using 3D Computer-Aided Design to Enhance the Learning of Shape and Space in STEM-Integrated Ways

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